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Our SoF Clan May Be Rebuilding Later in 2017 or 2018. There Are No Clan Supported WAR Games At This Time. More Intel Soon So Check Back Later. If You Have Comments, Leave Them In The General Forum.
Call Of Duty WW2 And Or Star Wars Battlefront2 Will Not Be Used By SoF Due To The Lack of Clan Support, Loot Boxes, No User Controlled Private Servers And MicroTransactions. At This Point, SoF Is Still On Hold Until Further Notice. Clan Supported WAR Games Are A Must.
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RedKnight
 
How to fix Battlefield 4
Wed Apr 08, 2015 12:11 pm by RedKnight
Battle(non)sense:  I am really happy to see so much positive feedback for "How to fix Battlefield (4)" This gives me hope for the Battlefield franchise as there are so many people out there who want to see Battlefield return to where its roots are, while creating completely new experiences with #battlefieldbadcompany   and #battlefieldhardline   Now we "only" need to …

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Comments: 3
Naval Strike... 3rd DLC
Thu Feb 13, 2014 4:16 pm by RedKnight
Naval Strike will feature Titan Mode!!!
LINK

Release Date: Spring 2014. Still Pending

Battlefield 4™ Naval Strike takes the intense and dramatic water-based combat introduced in Battlefield 4 to four all-new maps set in the South China Sea. Blow open a crashed passenger plane and capture fishing villages across the tropical Lost …

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Comments: 7
EA CCO On Battlefield Complainers
Mon Mar 10, 2014 8:36 am by RedKnight
So now.... EA CCO is calling it's BF4 customers lairs....  Unbelievable!!

EA CCO On Battlefield Complainers
Yesterday David Veselka
LINK  

Electronic Arts chief creative officer, Rich Hilleman, had some interesting and rather frank words to say about gamers who constantly complain about games like DICE’s Battlefield 4.

Recorded …

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Comments: 0
“We Haven’t Seen Any Damage” To The Battlefield Franchise, Says EA CFO
Thu Mar 06, 2014 4:38 pm by RedKnight
“We Haven’t Seen Any Damage” To The Battlefield Franchise, Says EA CFO
by Denny Kovacs
LINK  

EA says the Battlefield franchise hasn’t been damaged, according to CFO Blake Jorgensen, despite it’s problematic launch.

Speaking at the Morgan Stanley Technology, Media &, Telecom Conference in San Francisco, Jorgensen …

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Comments: 0
MARCH BF4 UPDATES & PATCHES
Tue Mar 04, 2014 9:50 am by RedKnight
PS4 Game Update March 4
BY SlyOkapi
2014-03-04 04:10AM , edited 2014-03-04 04:42AM by SlyOkapi
LINK  

We’ve started rolling out a new Battlefield 4 game update on Playstation 4. You may experience some downtime during this rollout, as we are also updating the game servers. As usual, it will take a few hours before the majority of …

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Comments: 2
Addressing “Netcode” in Battlefield 4
Mon Mar 03, 2014 3:27 pm by RedKnight
Just in From DICE...


Addressing “Netcode” in Battlefield 4
[DICE] SlyOkapi
LINK  

We at DICE are committed to improving the overall Battlefield 4 multiplayer experience for our players. Some issues, commonly referenced in conjunction to “netcode” are preventing Battlefield 4 from performing optimally for everyone, and with this …

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Comments: 0
Dragon’s Teeth and Final Stand DLC
Sat Mar 01, 2014 1:06 pm by RedKnight
Battlefield 4′s Dragon’s Teeth and Final Stand DLC To Be Developed By DICE LA
Yesterday Denny Kovacs
LINK  

We reported earlier that Battlefield 4′s Naval Strike expansion was confirmed for a late March release, and according to one DICE Stockholm developer, it will also be the studio’s last expansion for Battlefield 4 as DLC …

[ Full reading ]
Comments: 0
Introducing Battlefield 4 Platoons on Feb. 27th
Wed Feb 26, 2014 1:36 pm by RedKnight
Introducing Battlefield 4 Platoons
by DICE
LINK  

Soon, fans of Battlefield 4 will be able to come together as one persistent unit and show the world where they belong. Rolling out starting February 27 as part of the Player Appreciation Month, the first iteration of Platoons is coming to Battlefield 4.

Show the World Where You …

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Comments: 3
NEW BF4 PLATOONS SYSTEM PAGE
Thu Feb 27, 2014 3:08 pm by RedKnight
NEW [SOF] BF4 PLATOONS SYSTEM PAGE
PAGE LINK:  

EA & DICE have created their New "Platoons" System... and it's being opened today, (2/27/14).

We don't know all the details just yet... of what this new system entails and what it has to offer a Clan like ours.

Here is what we know so far.
Introducing Battlefield 4 Platoons

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Comments: 0
Battlefield 4 Platoons AND PARTY UP ROOMS
Tue Feb 25, 2014 9:41 am by RedKnight
Looks like, if you bitch loud enough and long enough... DICE and EA will break down and give their customers what they are bitching for!!!  We can still save BF4.  EA has to much invested in BF4 to quit now!!

This is the first big step... in a number of other big steps... that could get BF4 back to the Clan Support level that BF3 had!  Battlelog Persistence Pays Off!!!


Battlefield 4 Platoons …

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Comments: 0
FEBRUARY BF4 NEWS UPDATES AND PATCHES
Sat Feb 01, 2014 12:46 pm by RedKnight
Battlefield 4 – These Popular Balancing Requests Are Being “Monitered”, But Not Changed
Yesterday David Veselka
LINK  

Battlefield 4 developers want you to know that they are listening when it comes to your feedback.

But while you may have your ideas about what weapons should be “nerfed” or what vehicles should be …

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Comments: 7
AIRCRAFT TIP AND TRICKS
Tue Dec 17, 2013 9:36 am by RedKnight
We'll post some BF4 Aircraft Tips in this thread.

If you find some good Aircraft Video Tips.... Post Them Up!!

Comments: 10
BF4 Large Game Updates Coming In Spring 2014
Fri Feb 14, 2014 12:53 pm by RedKnight
This thread will keep you updated on DICE's efforts to fix BF4's netcode, LAG and the many game breaking issues it has today.

We all know BF4 has numerous problems, both on EA's and DICE's parts.  They both know the game has broken game functions and the BF4 community is very upset and screaming for BF4 to be fixed and finished.  Some players say the game works just perfectly for them. But the …

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Comments: 0
DICE Developer Answers Your Questions on Gameplay Balance
Sat Feb 08, 2014 5:27 pm by RedKnight
Battlefield 4 – DICE Developer Answers Your Questions on Gameplay Balance
Yesterday David Veselka
LINK  

Answers questions submitted by Battlefield fans earlier in the week, Battlefield 4 lead core gameplay designer Alan Kertz discusses DICE’s ultimate vision for gameplay balance in a massive next-gen shooter like Battlefield 4.



[ Full reading ]
Comments: 0
Second Assault DLC
Wed Jan 08, 2014 9:36 am by RedKnight
BF4 Live Stream Shows Second Assault Weapons and Game Play
by PonyForever
LINK  

For those of those who didn’t catch the AMD Fan Day Tournament live stream today, here is a brief run-down on what you missed. The event was broadcast on Battlefield’s official Twitch TV channel, and consisted of three matches played by developers. …

[ Full reading ]
Comments: 2
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 Battlefield 4 On PS3 Release Video Review

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RedKnight
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PostSubject: Battlefield 4 On PS3 Release Video Review   Tue Oct 29, 2013 10:35 am

Battlefield 4 video review: current-gen combat
by Shane Satterfield, Oct 28, 2013 9:01pm PDT
LINK  

SEE THE LINK FOR THE ENTIRE REVIEW.  SEE MULTIPLAY INTEL BELOW

The multiplayer suite is where you'll get your money's worth, but its updates are subtle and its additions mostly expected. Just about every object can be reduced to rubble, and it doesn't take a tank shell to do it. One second you're in cover, and the next second you're not. DICE calls it "Levolution" and it's a far more useful mechanic than it ever has been before. Water-based assaults are now viable, and in conjunction with the re-introduction of commander mode, boats can swoop in and take an objective along the shore to quickly turn the tide. Most of the 10 maps feature a lot of verticality--allowing enemies to strike from every conceivable angle. Never knowing when or where death will come instills a palpable sense of urgency. If you like to constantly feel threatened, Battlefield 4 is your game.

There are eight total modes with four supporting vehicles and four just for infantry. Classics like Conquest, Rush, and Deathmatch return along with some new twists like Obliteration where you must take a bomb to three detonation sites before the opposition. The rest are spin-offs of these concepts. No matter which option you choose, you'll spend a lot of time taking and defending things.



Squads are boosted to five and it improves the breadth of available team-based tactics. The return of field upgrade buffs from Battlefield 2142 provides further incentive to be strategic with squad composition. The systems under the hood in Battlefield 4 continue to plumb the depths of combat, leaving a lot for the player to uncover and exploit. Just about everything can be upgraded in some way and there are multiple systems designed to progress your soldier. It can seem overwhelming at first, but right down to the sluggish pace of gaining levels, Battlefield 4 is a game that's designed to reward the dedicated.

While you get 64 total players on PC and next-generation consoles, on Xbox 360 and PlayStation 3, it's culled to a measly 24. It doesn't have as large an impact as you might think. Properly scaled maps, a healthy sprint distance, and vehicles galore keep the downtime at a minimum. If anything, you'll enjoy the brief reprieve from the constant tension. Battlelog returns to keep track of your friends through the game, but Battlefield 4 still lacks a rigid competitive structure for eSports and other accoutrements like a theater mode to relive your greatest glories.

With so many versions for the team at DICE to create, it's not surprising that Battlefield 4 on the current consoles lacks some polish. Hit detection can be dodgy when firing through complex structures and bullets sometimes fly through materials that should be impenetrable. Yet there's some nice attention to detail, like environmental elements you can activate and multiple firing modes per weapon. Just being able to open and close doors adds more to the game than you might think.

As Xbox 360 and PS3 head off to pasture, Battlefield 4 will not be remembered as a graphical showcase. The improved destruction comes at the price of an overall murky display that can make spotting enemies difficult--particularly in multiplayer. Textures lack definition and LOD issues are prevalent as plant life constantly pops into view. It's a shadow of the glorious PC iteration, but the Frostbite 3 engine runs steady most of the time, and compared to other games on the platform it still checks a lot of graphical effects boxes without throwing a rod.

Battlefield 4 doesn't break any molds, but whether you're making your way through the glossed-up campaign or burning scores of hours battling online, there's always a strong underlying sense of anxiety and uncertainty. You simply never feel safe. All the great things you remember about the series like realistic ballistics, balanced vehicles, and solid gunplay are here. If you can't get enough of this stuff and new maps are all you need, you know what to do.

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RedKnightsoh5
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PostSubject: Re: Battlefield 4 On PS3 Release Video Review   Tue Oct 29, 2013 2:03 pm

Battlefield 4 reviews love more of the same
October 29, 2013 - 9:24am
LINK  

It's not a massive surprise that Battlefield 4 has reviewed well. It's one of those franchises that toes the line between being as big and bombastic as Call of Duty, with as much pick up and play and therefore draws a lot of the fringe gamer crowd, but it also isn't CoD, which means it gets a few of the more gamer-like gamers too, who like too pick the underdog.

Still, it's well funded enough that an awful game - especially from a studio as experienced at making big, explosive multiplayer maps and modes as DICE - would be a shock to everyone involved, but that doesn't mean this one's perfect.

In-fact, according to most of the reviews, Battlefield 4 mostly gives us much of the same, even if it does evolve it a little and continue to build that tower of unlocks that we all know one day will dominate the game so much it'll topple down all around us.

The single player campaign is now a little longer than before, but according to most it's pretty vapid, featuring a lot of hallways sprints and in-game cut scenes and set pieces, which is the movie like experience most people expect it to be, but it seems like it could do with giving the players more of the freedom that is showcases in the multiplayer mode.

This is where Battlefield has always and continues to shine, with sprawling environments that are now assaultable by water, as well as all the traditional angles. Squads are bigger, but player counts remain the same - though add one extra for the commander mode which returns from BF2142.

Then there's the addition of destructible environments on a massive scale, which DICE has termed "Levolution." I'm not sure what's worse, that or Drivatar, but it seems that in this instance at least, everyone's in agreement: blowing the environment up is fun, especially since you don't need a tank to do it.

One universal complaint from people though, is that with so many versions of this game being put out, DICE has had to scale back the visuals in some instances. There's horrific pop-in effects on the 360 and PS3 versions, but even the Xbox One and PS4 versions struggle with aliasing and low resolutions.

The Xbox One is the worst culprit there though, outputting at 1280 x 720 while the PS4 at least does 1600 x 900. Ultimately the PC is the best version but who are we kidding, that's the case with 99 percent of shooters.

Battlefield 4 has come out well, even if it's single player is pretty mundane - you were all buying it for the multiplayer anyway right?

Ultimately BF4 is being scored on average as 8.5/10, but there's a lot of 9s out there too. This is a solid buy if you like this sort of thing, but don't expect to be surprised.


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RedKnightsoh5
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PostSubject: Re: Battlefield 4 On PS3 Release Video Review   Wed Oct 30, 2013 8:41 am

FROM ZITO


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