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How to fix Battlefield 4
Wed Apr 08, 2015 12:11 pm by RedKnight
Battle(non)sense:  I am really happy to see so much positive feedback for "How to fix Battlefield (4)" This gives me hope for the Battlefield franchise as there are so many people out there who want to see Battlefield return to where its roots are, while creating completely new experiences with #battlefieldbadcompany   and #battlefieldhardline   Now we "only" need to …

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Naval Strike... 3rd DLC
Thu Feb 13, 2014 4:16 pm by RedKnight
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Mon Mar 10, 2014 8:36 am by RedKnight
So now.... EA CCO is calling it's BF4 customers lairs....  Unbelievable!!

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Yesterday David Veselka
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Electronic Arts chief creative officer, Rich Hilleman, had some interesting and rather frank words to say about gamers who constantly complain about games like DICE’s Battlefield 4.

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“We Haven’t Seen Any Damage” To The Battlefield Franchise, Says EA CFO
Thu Mar 06, 2014 4:38 pm by RedKnight
“We Haven’t Seen Any Damage” To The Battlefield Franchise, Says EA CFO
by Denny Kovacs
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MARCH BF4 UPDATES & PATCHES
Tue Mar 04, 2014 9:50 am by RedKnight
PS4 Game Update March 4
BY SlyOkapi
2014-03-04 04:10AM , edited 2014-03-04 04:42AM by SlyOkapi
LINK  

We’ve started rolling out a new Battlefield 4 game update on Playstation 4. You may experience some downtime during this rollout, as we are also updating the game servers. As usual, it will take a few hours before the majority of …

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Addressing “Netcode” in Battlefield 4
Mon Mar 03, 2014 3:27 pm by RedKnight
Just in From DICE...


Addressing “Netcode” in Battlefield 4
[DICE] SlyOkapi
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We at DICE are committed to improving the overall Battlefield 4 multiplayer experience for our players. Some issues, commonly referenced in conjunction to “netcode” are preventing Battlefield 4 from performing optimally for everyone, and with this …

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Dragon’s Teeth and Final Stand DLC
Sat Mar 01, 2014 1:06 pm by RedKnight
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Yesterday Denny Kovacs
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We reported earlier that Battlefield 4′s Naval Strike expansion was confirmed for a late March release, and according to one DICE Stockholm developer, it will also be the studio’s last expansion for Battlefield 4 as DLC …

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Introducing Battlefield 4 Platoons on Feb. 27th
Wed Feb 26, 2014 1:36 pm by RedKnight
Introducing Battlefield 4 Platoons
by DICE
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Soon, fans of Battlefield 4 will be able to come together as one persistent unit and show the world where they belong. Rolling out starting February 27 as part of the Player Appreciation Month, the first iteration of Platoons is coming to Battlefield 4.

Show the World Where You …

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NEW BF4 PLATOONS SYSTEM PAGE
Thu Feb 27, 2014 3:08 pm by RedKnight
NEW [SOF] BF4 PLATOONS SYSTEM PAGE
PAGE LINK:  

EA & DICE have created their New "Platoons" System... and it's being opened today, (2/27/14).

We don't know all the details just yet... of what this new system entails and what it has to offer a Clan like ours.

Here is what we know so far.
Introducing Battlefield 4 Platoons

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 BF4 UPDATES & PATCHES

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RedKnight
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PostSubject: BF4 UPDATES & PATCHES   Wed Dec 11, 2013 11:20 am

AS OF 12/11/13

Top Issues With Battlefield 4 Outlined In New Battlelog Post
LINK  

In a recent Battlelog post made by trydling, a developer at Digital Illusions C.E., he outlines a new format of posts being added to the new forum section “The Control Room” which gives players a way to track the top issues plaguing their platform.

Here is the list of issues that have been fixed, are being fixed and ones that are being investigated.

BATTLEFIELD 4 TOP ISSUES TRACKER
Bug accounting for a quarter of the crashes on PS4
Platform(s): PS4
Status: Fix live

EMP blur effect
Platform(s): All
Status: Fix live

One-hit kill bug where players sometimes take damage twice from the same bullet
Platform(s): All
Status: Fix live/in next patch

Loss of SP progress that can happen after quit and restart on PS4
Platform(s): PS4
Status: Fix live

Game Mode ribbons are counted twice
Platform(s): All
Status: Fixing

4X damage from miniguns when using Defensive specialization
Platform(s): All
Status: Fixing

Players sometimes get stuck in kill cam after revive
Platform(s): All
Status: Fixing

Bug accounting for a majority of crashes on next-gen/PC
Platform(s): PC, PS4, X1
Status: Fixing

Players sometimes become spectators while still alive in Defuse mode
Platform(s): All
Status: Fixing

Players sometimes get stuck in revive screen
Platform(s): All
Status: Fixing

Desynchronized game world where objects have different states for different players
Platform(s): All
Status: Investigating

Join queue disabled on consoles
Platform(s): All consoles
Status: Investigating

Bug accounting for a large amount of crashes on X360
Platform(s): X360
Status: Investigating

Squad spawn sometimes positions you under the terrain
Platform(s): All
Status: Investigating

Hit markers and crosshairs sometimes disappear
Platform(s): PC
Status: Investigating

Rubber banding issues for some players with solid Internet connections
Platform(s): All
Status: Investigating

Some instances of no hit effects and no damage to opponent in your sights
Platform(s): All
Status: Investigating

Damage received is sometimes delayed by a few frames
Platform(s): All
Status: Investigating

Incorrect matchmaking on Xbox One
Platform(s): X1
Status: Investigating

Server browser filters are not fully functioning
Platform(s): All
Status: Investigating

Sudden frame rate drops during certain in-game events
Platform(s): All
Status: Investigating

The “Sound Loop Crash”
Platform(s): All
Status: Investigating

For those of your who aren’t yet on the developer jargon, here’s what the statuses mean.

INVESTIGATING means we are aware of a specific issue and working to reproduce it. Often, getting a solid reproduction is what actually allows us to eliminate a bug in the end.

FIXING means that we have been able to reproduce an issue and are working on a fix. This might be a simple line of code or a larger task. Once we have the solution, we code, test and get it live. An issue with the label FIXING is on its way to being resolved.

FIX LIVE means that we have fixed the issue in a patch that has already gone live. For example, we had a bug that accounted for a quarter of all crashes on PS4. That issue was fixed in the latest PS4 game update that went live Dec 5. Many other issues are already addressed.

So what are your thoughts on the new issues tracker? Do you think DICE is making a comeback? Tell us in the comment section below.

[Source]: BATTLELOG  

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PostSubject: Re: BF4 UPDATES & PATCHES   Thu Dec 12, 2013 12:26 pm

Battlefield Podcast : 158 - Patches, DLCs, Battlefield 4 China Rising and More!


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PostSubject: Re: BF4 UPDATES & PATCHES   Sun Dec 29, 2013 2:32 pm

I've had some massive LAG and "screen jitter" in the last few BF4 matches I've been in.  It was like playing on the PS2 again!! Guns still don't kill correctly!!! LOL
____________

New Battlefield 4 patch brings lag issues: report
According to reports, the latest BF4 patch has resulted in lag spikes for PC gamers.
December 28th, 2013
LINK  



DICE has been updating Battlefield 4 extensively lately, with several PC and console patches released in December. Each of the last two weeks has seen a Battlefield 4 patch released on the PC, fixing numerous performance and stability issues.

However, according to reports from gamers and Battlefield 4 server owners, the latest patch might have brought some problems with it as well.

The latest PC patch, released on December 20, has fixed some of the most common crashes on the PC, but it has apparently resulted in lag and lag spikes when playing. It’s unknown if this is the issue with the client patch or the latest server patch as well.

DICE has released over a dozen Battlefield 4 server patches since launch, and we’ve experienced a similar situation back in November, where a new server patch caused problems for players.

Reports from the official forums and on the Internet reveal a spike in reports about lag in the game, which seems to be occurring randomly, regardless of what server players are on. Some players have also reported of massive FPS drops on 64-player servers since the latest update.

While Battlefield 4 is still facing technical problems, there’s no denying that the game is much better now than it was back at launch. DICE is working on a new round of patches which should be released shortly after January 1st.

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PostSubject: Re: BF4 UPDATES & PATCHES   Tue Dec 31, 2013 2:23 pm

Battlefield 4 netcode is still a problem (videos)
The game is still facing some problems with the netcode, despite numerous game updates.
December 30th, 2013
LINK  

While DICE has done a lot of work to improve the netcode in Battlefield 4, it’s still far from perfect. When you factor in the lag issues brought with the latest patch, things aren’t looking as good at the moment, at least for some players.

The Battlefield 4 netcode is much better off now that it was back when the game launched, but the recent patch seems to have stirred things up a bit, and in a bad way.

As the videos below show, the netcode and lag issues still persist in the game. Granted, a lot of things are a factor here, such as a player’s Internet connection, ping, and the game server as well.

EA rushed Battlefield 4 to market, and is now facing a ton of consequences, including class-action lawsuits from investors, and they have put on hold all other games in development at DICE. There are even rumors that EA might offer a free DLC to players for all the Battlefield 4 problems.

Check out the videos below:




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PostSubject: Re: BF4 UPDATES & PATCHES   Tue Jan 14, 2014 9:33 am

Battlefield 4 PS4 and PS3 Game Updates Incoming, Patch Notes
by David Veselka
LINK  



Brand new Battlefield 4 game updates are incoming for both PlayStation 3 and PlayStation 4 users.

The updates, similar to the PC patch that launched yesterday, look to improve stability while fixing a number bugs. On the PlayStation 3, it also re-balance both the attack and stealth jets, tweaking their handling and damage output. Check out the full list of patch notes for both platforms below.

Both PlayStation updates should be made available to download shortly after – if not as of – this writing. Stay tuned for news of Xbox One and Xbox 360 Battlefield 4 game updates, which we hope to hear about shortly.

January 14 Battlefield 4 PlayStation 4 Patch Notes

   Various fixes for improving general stability
   Fixed flickering in map and minimap on Rouge Transmission and Operation Locker
   Fixed issue with player spawning under the map in Lancang Dam
   Increased damage by 25% for the Stealth Jet 20mm cannons
   Normalized repair rates across all vehicles. Vehicles with lower health points, like aircraft and transport vehicles, now repair more slowly than before
   Fixed a bug where the M1 Abrams Coaxial HMG ammo box was occasionally blocking the driver’s camera
   Fix for friendly marker not always showing when needed to, resulting in players shooting team members
   Fixed problem with killer health in kill card not being correctly updated (showing 100% health even though the soldier was hurt)
   EU Players: Fixed bug where game wouldn’t start when when the console was running in any of these languages: Japanese, Dutch, Portuguese, Traditional Chinese, Korean, Czech, Brazilian Portuguese
   Fix for bug where it looked like soldier was dying with 1 health instead of 0
   Fixed a player feedback timing issue where blood was appearing before other damage indicators, and before damage was actually done

January 14 Battlefield 4 PlayStation 3 Patch Notes

   Various fixes for improving general stability
   Fixed a player feedback timing issue where blood was appearing before other damage indicators, and before damage was actually done
   Fix for bug where it looked like soldier was dying with 1 health instead of 0
   Fixed a bug where players’ rank icons on the scoreboard would not be updated
   Normalized repair rates across all vehicles. Vehicles with lower health points, like aircraft and transport vehicles, now repair more slowly than before
   Fixed problem with killer health in kill card not being correctly updated (showing 100% health even though he was just hurt)
   Fix for friendly marker not always showing when needed to, resulting in players shooting team members
   Fixed a bug where the M1 Abrams Coaxial HMG ammo box was occasionally blocking the driver’s camera
   Increased damage by 25% for the Stealth Jet 20mm cannons
   Stealth Jets now have more similar handling attributes to eachother. F35 & J-20 are slightly more agile, Su-50 is less agile
   Attack Jets now have more similar handling attributes to each other, and all 3 are now slightly less agile than earlier
   Fixed camera glitch when switching weapons while moving in crouch
   Fixed an occasional bug where players could experience intermittent engine sound dropouts when driving wheeled IFVs
   China Rising: Fixed animation glitch for motorbike passengers occurring when aiming
   Fix for first and third person soldier animations being out of sync while doing transition changes. This could potentially make the player get hit while in cover behind a wall or other obstacle

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PostSubject: Re: BF4 UPDATES & PATCHES   Fri Jan 24, 2014 9:51 am

Battlefield 4 Balance Tweaks Incoming – DICE Wants Your Feedback
Yesterday David Veselka
LINK  



Battlefield 4 developers DICE are looking for your feedback on some important balancing tweaks the studio plans on pushing out to the game in the near future.

The majority of tweaks in question are related to vehicle balance, including attack boats, anti-air, jets, and tanks.

“We have a wide range of tweaks planned to further balance the core gameplay of Battlefield 4 in upcoming patches,” writes DICE in a recent blog post. “But we need your help in identifying next steps.”

“We have a lot of balancing items in the pipeline for our upcoming Battlefield 4 patches, and we will be able to share them and the rationale behind them soon. In the meantime, we would love to hear your opinions on some of the additional balancing ideas that we could add to the mix.”

The topics include:

   ATTACK BOATS AIR DEFENSE
   FGM-148 DAMAGE INCREASE AGAINST TANKS
   STEALTH JET CANNON TWEAKS
   FAST ATTACK CRAFT CANNON TWEAKS
   MBT AND IFV CANISTER SHELL BUFF

You can visit the official blog post and vote for yourself right here.  http://blogs.battlefield.com/2014/01/bf4-balancing-feedback/

Over on Twitter, Battlefield 4 game designer Alan Kertz has been rather busy suggesting fixes and looking for feedback. Here are a few of the things he had to say:  https://twitter.com/Demize99

- “338-Recon, bolt action timer 1.4->1.25 to make it more appealing vs the M98B. Thoughts?”

In a follow up to this question, Kertz also clarified that the effects of the straight pull attachment that many carry concerns over are “as designed, but likely to be changed.” With regards to bolt-action rifles, Kertz is also “considering adjusting the bullet trail to make it easier to see the drop and travel distance.”



On to some more questions and suggestions:

- “Canister Shells on MBT and IFV. How would you buff them?”

- “Which main gun do you use on your Fast Attack Craft: 25mm? 30mm? Burst?”

- “Would you buff or nerf any of the cannons on the FAC?”

- “Was thinking: Higher Speed on the Burst cannon projectiles, smaller blast area on the 25mm projectiles. No change 30mm.”

Of course, the number of items the studio is looking into are not limited to Kertz’s Twitter list nor the items features in the official blog post. Keep your eyes and ears peeled for news of upcoming fixes in the coming days/weeks!

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PostSubject: Re: BF4 UPDATES & PATCHES   Wed Jan 29, 2014 10:41 am

More small updates, patches and Tweaks...  but still nothing on the Major Issues and Problems facing BF4.  Hopefully those will come later?
__________

DICE details upcoming Battlefield 4 vehicle balance tweaks
Upcoming vehicle tweaks affect the mobile AA, scout and attack helicopters, and main battle tanks.
January 28th, 2014 IN News
LINK  



Yesterday, DICE revealed plans to release a Battlefield 4 patch next week, and now they’ve revealed the first details about the upcoming vehicle tweaks. The tweaks will affect the mobile AA, tanks, attack helicopters, and scout helicopters.

The biggest change seems to affect the mobile anti aircraft vehicles (the Tunguska, LAV AD, and Type 95 AA). Many players felt that the mobile AA was overpowered, and they have been nerfed somewhat now.

The mobile AA now has reduced velocity on the 25mm gun, and carries two less rockets, from 6 down to 4. It also reduced the impact of the missiles so that they can’t flip over helicopters, and the active radar search missile now has to be aimed better in order to find a target.

The scout helicopter’s 25mm cannons have been reduced as well. These were too effective against infantry, and were mainly intended against vehicles. A lot of Battlefield 4 players have complained that the scout helicopters were way overpowered against infantry, especially when there is an engineer on board to constantly repair the helicopter from damage.

The attack helicopters (AH-1Z Viper, Mi-28, WZ-10) have their main gunner’s cannon damage increased, plus the direct damage of the Zuni rockets has been increased as well.

The tweaks also affect tanks and some rocket launchers. The MBT LAW gas been nerfed a bit when it comes to their “intelligence”, meaning that the player will have to aim the missile closer to the target. The M2 Slam anti-tank mine has also been nerfed. It now does maxiumum damage at 3 meter, instead of at 6 meters.

Finally, the tweak affects the main battle tank’s STAFF shell, which has its damage reduced by 25% against all targets. However, the tweak does not fix the “quick switch” trick, where players switch between the main and secondary weapon, greatly speeding up the reload time.

It’s unknown if the upcoming Battlefield 4 patch will include these updates, or whether they will be added later on.

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