[SoF]SOLDIERS OF FORTUNE

[SoF]SOLDIERS OF FORTUNE

Battlefield & Call of Duty WW2 War Gaming Clan and Gaming News
 
HomePortalFAQYOUTUBEFACEBOOKRegisterBATTLELOGHOME PAGELog in
Our SoF Clan May Be Rebuilding Late Summer of 2017. Call of Duty WW2 Will Be Released Nov. 2017 and May Include Clan Support. More Intel Soon.
SoF IS IN THE PROCESS OF EVALUATING Call Of Duty WW2, A PS4 Game. Release Date is November 3rd, 2017... We Are Waiting On Intel Of Any Included Clan Support & Supported Private Servers.
Who is online?
In total there are 3 users online :: 0 Registered, 0 Hidden and 3 Guests :: 1 Bot

None

Most users ever online was 98 on Tue Apr 04, 2017 1:48 am
Search
 
 

Display results as :
 
Rechercher Advanced Search
Top posting users this month
RedKnight
 
How to fix Battlefield 4
Wed Apr 08, 2015 12:11 pm by RedKnight
Battle(non)sense:  I am really happy to see so much positive feedback for "How to fix Battlefield (4)" This gives me hope for the Battlefield franchise as there are so many people out there who want to see Battlefield return to where its roots are, while creating completely new experiences with #battlefieldbadcompany   and #battlefieldhardline   Now we "only" need to …

[ Full reading ]
Comments: 3
Naval Strike... 3rd DLC
Thu Feb 13, 2014 4:16 pm by RedKnight
Naval Strike will feature Titan Mode!!!
LINK

Release Date: Spring 2014. Still Pending

Battlefield 4™ Naval Strike takes the intense and dramatic water-based combat introduced in Battlefield 4 to four all-new maps set in the South China Sea. Blow open a crashed passenger plane and capture fishing villages across the tropical Lost …

[ Full reading ]
Comments: 7
EA CCO On Battlefield Complainers
Mon Mar 10, 2014 8:36 am by RedKnight
So now.... EA CCO is calling it's BF4 customers lairs....  Unbelievable!!

EA CCO On Battlefield Complainers
Yesterday David Veselka
LINK  

Electronic Arts chief creative officer, Rich Hilleman, had some interesting and rather frank words to say about gamers who constantly complain about games like DICE’s Battlefield 4.

Recorded …

[ Full reading ]
Comments: 0
“We Haven’t Seen Any Damage” To The Battlefield Franchise, Says EA CFO
Thu Mar 06, 2014 4:38 pm by RedKnight
“We Haven’t Seen Any Damage” To The Battlefield Franchise, Says EA CFO
by Denny Kovacs
LINK  

EA says the Battlefield franchise hasn’t been damaged, according to CFO Blake Jorgensen, despite it’s problematic launch.

Speaking at the Morgan Stanley Technology, Media &, Telecom Conference in San Francisco, Jorgensen …

[ Full reading ]
Comments: 0
MARCH BF4 UPDATES & PATCHES
Tue Mar 04, 2014 9:50 am by RedKnight
PS4 Game Update March 4
BY SlyOkapi
2014-03-04 04:10AM , edited 2014-03-04 04:42AM by SlyOkapi
LINK  

We’ve started rolling out a new Battlefield 4 game update on Playstation 4. You may experience some downtime during this rollout, as we are also updating the game servers. As usual, it will take a few hours before the majority of …

[ Full reading ]
Comments: 2
Addressing “Netcode” in Battlefield 4
Mon Mar 03, 2014 3:27 pm by RedKnight
Just in From DICE...


Addressing “Netcode” in Battlefield 4
[DICE] SlyOkapi
LINK  

We at DICE are committed to improving the overall Battlefield 4 multiplayer experience for our players. Some issues, commonly referenced in conjunction to “netcode” are preventing Battlefield 4 from performing optimally for everyone, and with this …

[ Full reading ]
Comments: 0
Dragon’s Teeth and Final Stand DLC
Sat Mar 01, 2014 1:06 pm by RedKnight
Battlefield 4′s Dragon’s Teeth and Final Stand DLC To Be Developed By DICE LA
Yesterday Denny Kovacs
LINK  

We reported earlier that Battlefield 4′s Naval Strike expansion was confirmed for a late March release, and according to one DICE Stockholm developer, it will also be the studio’s last expansion for Battlefield 4 as DLC …

[ Full reading ]
Comments: 0
Introducing Battlefield 4 Platoons on Feb. 27th
Wed Feb 26, 2014 1:36 pm by RedKnight
Introducing Battlefield 4 Platoons
by DICE
LINK  

Soon, fans of Battlefield 4 will be able to come together as one persistent unit and show the world where they belong. Rolling out starting February 27 as part of the Player Appreciation Month, the first iteration of Platoons is coming to Battlefield 4.

Show the World Where You …

[ Full reading ]
Comments: 3
NEW BF4 PLATOONS SYSTEM PAGE
Thu Feb 27, 2014 3:08 pm by RedKnight
NEW [SOF] BF4 PLATOONS SYSTEM PAGE
PAGE LINK:  

EA & DICE have created their New "Platoons" System... and it's being opened today, (2/27/14).

We don't know all the details just yet... of what this new system entails and what it has to offer a Clan like ours.

Here is what we know so far.
Introducing Battlefield 4 Platoons

[ Full reading ]
Comments: 0
Latest topics
Most active topics
BF4/PS4 PROBLEMS AND ISSUES HERE
ReBuilding SoF 2017 Intel
BF4 BETA NEWS
BELK/OSEA ALLY
BF4 ON PS3 NEWS FOR NOVEMBER
PS4 NEWS... SEPT/NOV 2013
AIRCRAFT TIP AND TRICKS
PS4 UPDATE 1.6 AND SONY'S HEADSETS
Z2pink1stink - Recruitment app. Empty Account
DundeeJK SOF recruit.
August 2017
MonTueWedThuFriSatSun
 123456
78910111213
14151617181920
21222324252627
28293031   
CalendarCalendar

Share | 
 

 Rainbow6 Siege No Re-Spawn and Future Clan Potential

View previous topic View next topic Go down 
AuthorMessage
RedKnight
Admin
avatar

Posts : 622
Join date : 2013-09-05
Age : 64
Location : Ohio

PostSubject: Rainbow6 Siege No Re-Spawn and Future Clan Potential   Wed Oct 15, 2014 12:50 pm

This is a recent article on RB6 Siege and it's no re-spawning mode. No Re-spawning was vital to the old SOCOM games from Sony and developer Zipper. After you play a mode like this with your friends online... you should grow to love it and look forward to playing it for hours. Of course you also have the Single Player part of the game for casual gaming with RB6. But I would highly suggest you give the No Re-spawn mode a try.

Depending on how RB6 Siege turns out, with it's launch game stability with lack of bugs and glitches... and the depth of the game... the size and complexity of the maps... the ability to add new DLC map packs to keep RB6 Siege new and fresh to bring in new players with a game that constantly keeps evolving... including strong Clan Support in RB6 Siege for real online Private Clan competitions and sanctioned Tournaments... and with User controlled Private Game Servers. If Siege can meet all these goals, I will be rebuilding my online war Clan from a Battlefield 4 Clan or any BF/CoD Run & Gun, no teamwork game(s)... back into an all Rainbow6 Siege Clan. I will decide this when I know more about this game and when RB6 Siege gets released.

If UbiSoft can build RB6 Siege, with the most potential for future growth, with strong support for online War Clans... RB6 Siege can be a run away hit... when compared with BF Hardline, COD Advanced Warfare and the other kid, Run & Gun, no Teamwork, shoot everything that moves, kid camp-fest... twitchy shooter games. Strong teamwork and tactics Clans can't be built around foolish kid games like BF4 and CoD.

I hope this helps.
_________________________


Why Rainbow Six Siege Doesn't Let You Respawn
Ubisoft says "One Life" rule will emphasize teamwork, tactics, and tension.


by Eddie Makuch on October 15, 2014

LINK:  

During multiplayer matches in 2015's Rainbow Six Siege, you will have one life. If you die, you won't get to play again until the next round. Now, developer Ubisoft Montreal has explained through an in-depth blog post why it decided on this approach for the game.
"When designing the game, we found that above all else, the No Respawn rule touched the three main pillars of what we want in this game: teamwork, tactics, and tension," the developer said. "Not only are these three pillars at the heart of Tom Clancy's video game series, but they’re arguably absent from the FPS market today. Even when playing on a team, run and gun titles emphasize twitch reflexes while neglecting other skill sets, and you may feel disconnected from the action and all alone in your plight. With Siege, that's not the case."



Ubisoft did experiment with allowing players to respawn in an earlier build of the game, but the developer moved away from this concept because it allowed very strong solo players to carry their teams. When the No Respawn rule was implemented, this changed, and the game became more balanced as a result, Ubisoft said.
"When you're not allowed to respawn during a match, twitch reflexes aren't the only skills that keep you alive," the developer added. "Teamwork, map awareness, planning, adaptability, communication, and leadership become just as important to win. To be completely straightforward, the game became a lot more stressful… It went from everyone leaning back in their chairs trash-talking, to being on the edge of their seats carefully coordinating tactics."

Game designer Chris Lee said that Ubisoft did not think at first that the No Respawn rule would work, adding that he thought it would only appeal to "the most hardcore players."
However, the opposite turned out to be true. "It turned out that it really opened up the game to many different types of players," he said. "The developers who were longtime FPS players initially found it difficult because they were only good at reaction time. They weren't communicating, playing tactically, or thinking about the consequences. Their K/D ratio was high before, but after introducing One Life, they stopped thinking about K/D ratios and more about how each player could work together for the win."

On the other side of the coin, Lee said: "Developers who weren't as good before played slower, thought carefully about the situation, and ended up doing better on the leaderboard. Because One Life rewards this kind of behavior, it puts well-rounded players at an advantage over pure run and gunners, which is what the Tom Clancy's franchise is all about. They utilize a complete skill set and the rest of the development team really liked that, since going back to its roots is what we wanted to do and the rule stuck. It wasn't something we predicted, and we were really happy with how it turned out."

When you die in Siege, you'll enter what Ubisoft calls Support mode. From here, you can use visibility tools such as drones and security cameras, or even a helicopter, to help keep your team informed about where the enemies are.
And you don't need to worry about being away from the boots-on-the-ground action for too long, as Ubisoft says Siege matches are "short." So even if you die right at the beginning of a match, you'll be back into the mix in around three minutes.

_________________

Semper Fidelis; Always Faithful
Honor... Courage... Commitment!


RedKnightsoh5
Soldiers Of Fortune[SoF]
HOME PAGE:  http://sofbf4.wix.com/home
http://www.sof-bf4.net/
E-mail:  jrwhorse@aol.com
Back to top Go down
http://www.sof-bf4.net
 
Rainbow6 Siege No Re-Spawn and Future Clan Potential
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» New CLAN : Brutes_NeVeR_DIE
» Omicron Provisional Galaxy of Clan Blood Spirit
» Clan Skryer 2250
» The Lexicanum - The Wiki of the grim dark far future
» V8 SUPERCARS - CAR OF THE FUTURE - Here come the other manufacturers

Permissions in this forum:You cannot reply to topics in this forum
[SoF]SOLDIERS OF FORTUNE :: MULTI-GAMING BOARDS :: Rainbow Six Siege-
Jump to: