[SoF] SOLDIERS OF FORTUNE
[SoF] SOLDIERS OF FORTUNE
[SoF] SOLDIERS OF FORTUNE
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[SoF] SOLDIERS OF FORTUNE

Modern Warfare 2021 War Clan & Gaming News
 
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[SoF] RECRUITMENT APPLICATION TO JOIN Rainbow6 Siege No Re-Spawn and Future Clan Potential 8515066067_f55c283230_o
The New Call of Duty Modern Warfare 2019, Will Release on 10/25/2019. CoD MW 2019 Contains Clan Support That Clans Need. We Will Build This Clan On CoD Modern Warfare 2019. Follow Intel Here: Rainbow6 Siege No Re-Spawn and Future Clan Potential 8515066067_f55c283230_o
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Multiplayer Gameplay Premiere August 1, 2019
Rainbow6 Siege No Re-Spawn and Future Clan Potential EmptyThu Aug 01, 2019 7:50 am by RedKnight
As of 8/29/2019, Most of my current SoF Clan news for CoD Modern Warfare 2019 can be found on a friends SOCOMFANS website. New updates to be added here as needed.

Get a free account and check the link here
:  Rainbow6 Siege No Re-Spawn and Future Clan Potential 8515066067_f55c283230_o

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This Could Be Huge!
Rainbow6 Siege No Re-Spawn and Future Clan Potential EmptyThu May 31, 2018 10:16 am by RedKnight
This could be great news for Modern Warfare Gamers on the PS4/5 and xBox1.

While we wait for H-Hour... if it ever gets here... and with the new WW2 Battlefield V coming this Fall and with BF1 and CoD WW2 out now... both crap games in my opinion... at least we have some hope for a great new War Shooter.  If MW4 includes any Clan Support with Custom User Private Servers... MW4 will be pure GOLD!



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Call of Duty: WWII review—The less things change…
Rainbow6 Siege No Re-Spawn and Future Clan Potential EmptyFri Nov 10, 2017 11:12 am by RedKnight
Call of Duty: WWII review—The less things change…
Stripping out years of feature creep, but doesn't have anything to replace it.

Steven Strom - 11/8/2017, 2:00 PM


Call of Duty: WWII certainly has some interesting timing. It has the dubious duty of returning the landmark first-person series to its titular roots at a time when any game centered on fascism, nationalism, and especially Nazism …

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CoD WW2 Fails At Multiplayer Game Play and more...
Rainbow6 Siege No Re-Spawn and Future Clan Potential EmptyWed Nov 08, 2017 10:29 am by RedKnight
Sadly, this last attempt to gain my multiplayer favor pushed me away even more and I probably won’t touch the CoD series ever again...
Rainbow6 Siege No Re-Spawn and Future Clan Potential 8515066067_f55c283230_o
By Kyle Durant
Posted on 6th November 2017

I can already hear the fanboys crying out in unison and know this is going to be an unpopular opinion. Before you feed into your own anger, know that my …

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Loot box brouhaha
Rainbow6 Siege No Re-Spawn and Future Clan Potential EmptyMon Oct 30, 2017 11:12 am by RedKnight
Loot box brouhaha: Are video games becoming too much like gambling?

Critics question whether acquiring in-game items in blind boxes constitutes gambling
Rainbow6 Siege No Re-Spawn and Future Clan Potential 8515066067_f55c283230_o

Both Star Wars Battlefront 2 and Call of Duty WW2 are also part of the Loot Box and Pay-to-Win action.
Rainbow6 Siege No Re-Spawn and Future Clan Potential 8515066067_f55c283230_o

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HEADQUARTERS... Designed by an 8 Year Old
Rainbow6 Siege No Re-Spawn and Future Clan Potential EmptyMon Jun 26, 2017 10:01 am by RedKnight
Sledgehammer Games employs 8 year olds to design it's games... or something.

New Call of Duty: WWII’s Headquarters mode features revealed

Call of Duty: WWII's Headquarters option is taking several social cues from World of Warcraft.
By Nick Plessas | 06/23/2017
LINK Rainbow6 Siege No Re-Spawn and Future Clan Potential 8515066067_f55c283230_o

Rainbow6 Siege No Re-Spawn and Future Clan Potential …

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Disappointing limitation for War mode
Rainbow6 Siege No Re-Spawn and Future Clan Potential EmptyWed Jun 14, 2017 9:18 am by RedKnight
This news from E3 is not good... but it might get better before game launch. If this doesn't get better (6 vs 6 for Clans?)... CoD WW2 won't be workable for larger online War Clans like us.  Time will tell.

Call of Duty: WWII reveals a disappointing limitation for War mode

If you were expecting big-team battles, you might be a little disappointed.

By Michael Goroff | 06/13/2017 11:25 AM PT | …

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Multiplayer Will Feature Hub Worlds With 40+ Plus Players
Rainbow6 Siege No Re-Spawn and Future Clan Potential EmptyWed Jun 07, 2017 9:16 am by RedKnight
Call of Duty: WWII Multiplayer Will Feature Hub Worlds With 40 Plus Players, Possibly 48 Player Game Modes?
by  April 26, 2017, James Lara
LINK:  Rainbow6 Siege No Re-Spawn and Future Clan Potential 8515066067_f55c283230_o

This looks to be good news for Clan Support.  More big news in June!

With the reveal of WW2 now official, Sledgehammer games have also given us a small glimpse at the multiplayer, …

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Call of Duty: WWII Multiplayer Details Revealed
Rainbow6 Siege No Re-Spawn and Future Clan Potential EmptyThu Apr 27, 2017 11:47 am by RedKnight
Call of Duty: WW2 Official Website
LINK:  Rainbow6 Siege No Re-Spawn and Future Clan Potential 8515066067_f55c283230_o


Maybe good news for old SoF and maybe CTU members about the new Call of Duty: WWII with possible Clan Support.

Just found this.  Call of Duty: WWII has a potential of real CLAN SUPPORT. See below...

If Call of Duty: WWII has Clan Support, possible Private Servers for Clan Wars, a social …

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Call of Duty: Infinite Warfare GAMEPLAY - IS IT GOOD?
Rainbow6 Siege No Re-Spawn and Future Clan Potential EmptyFri Jul 01, 2016 9:39 am by RedKnight
Battlefield 1 looks like a BF4 remake.  I have lots of issues at present.  Maybe after BF1 is out for a few weeks... I could change my mind.  But I have to find at a new game for SoF that has good Clan Support and good Clan controllable Private Servers.  And EA/DICE seems to have left that world behind after BF3.  So... we'll see.

Cod Infinite Warfare has been taking a beating on …

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» Test of text
Rainbow6 Siege No Re-Spawn and Future Clan Potential EmptyFri Oct 29, 2021 7:19 pm by RedKnight

» what up everyone
Rainbow6 Siege No Re-Spawn and Future Clan Potential EmptyTue Aug 03, 2021 1:54 am by CaptainHansolo

» Lingering Questions on MW2019
Rainbow6 Siege No Re-Spawn and Future Clan Potential EmptyTue Sep 03, 2019 10:16 am by RedKnight

» Modern Warfare 2019 Release
Rainbow6 Siege No Re-Spawn and Future Clan Potential EmptyThu Aug 29, 2019 5:59 pm by RedKnight

» Multiplayer Gameplay Premiere August 1, 2019
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» This Could Be Huge!
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 Rainbow6 Siege No Re-Spawn and Future Clan Potential

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RedKnight
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RedKnight


Posts : 641
Join date : 2013-09-05
Location : Ohio

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PostSubject: Rainbow6 Siege No Re-Spawn and Future Clan Potential   Rainbow6 Siege No Re-Spawn and Future Clan Potential EmptyWed Oct 15, 2014 12:50 pm

This is a recent article on RB6 Siege and it's no re-spawning mode. No Re-spawning was vital to the old SOCOM games from Sony and developer Zipper. After you play a mode like this with your friends online... you should grow to love it and look forward to playing it for hours. Of course you also have the Single Player part of the game for casual gaming with RB6. But I would highly suggest you give the No Re-spawn mode a try.

Depending on how RB6 Siege turns out, with it's launch game stability with lack of bugs and glitches... and the depth of the game... the size and complexity of the maps... the ability to add new DLC map packs to keep RB6 Siege new and fresh to bring in new players with a game that constantly keeps evolving... including strong Clan Support in RB6 Siege for real online Private Clan competitions and sanctioned Tournaments... and with User controlled Private Game Servers. If Siege can meet all these goals, I will be rebuilding my online war Clan from a Battlefield 4 Clan or any BF/CoD Run & Gun, no teamwork game(s)... back into an all Rainbow6 Siege Clan. I will decide this when I know more about this game and when RB6 Siege gets released.

If UbiSoft can build RB6 Siege, with the most potential for future growth, with strong support for online War Clans... RB6 Siege can be a run away hit... when compared with BF Hardline, COD Advanced Warfare and the other kid, Run & Gun, no Teamwork, shoot everything that moves, kid camp-fest... twitchy shooter games. Strong teamwork and tactics Clans can't be built around foolish kid games like BF4 and CoD.

I hope this helps.
_________________________


Why Rainbow Six Siege Doesn't Let You Respawn
Ubisoft says "One Life" rule will emphasize teamwork, tactics, and tension.


by Eddie Makuch on October 15, 2014

LINK:  Rainbow6 Siege No Re-Spawn and Future Clan Potential 8515066067_f55c283230_o

During multiplayer matches in 2015's Rainbow Six Siege, you will have one life. If you die, you won't get to play again until the next round. Now, developer Ubisoft Montreal has explained through an in-depth blog post why it decided on this approach for the game.
"When designing the game, we found that above all else, the No Respawn rule touched the three main pillars of what we want in this game: teamwork, tactics, and tension," the developer said. "Not only are these three pillars at the heart of Tom Clancy's video game series, but they’re arguably absent from the FPS market today. Even when playing on a team, run and gun titles emphasize twitch reflexes while neglecting other skill sets, and you may feel disconnected from the action and all alone in your plight. With Siege, that's not the case."

Rainbow6 Siege No Re-Spawn and Future Clan Potential 2690899-rainbow

Ubisoft did experiment with allowing players to respawn in an earlier build of the game, but the developer moved away from this concept because it allowed very strong solo players to carry their teams. When the No Respawn rule was implemented, this changed, and the game became more balanced as a result, Ubisoft said.
"When you're not allowed to respawn during a match, twitch reflexes aren't the only skills that keep you alive," the developer added. "Teamwork, map awareness, planning, adaptability, communication, and leadership become just as important to win. To be completely straightforward, the game became a lot more stressful… It went from everyone leaning back in their chairs trash-talking, to being on the edge of their seats carefully coordinating tactics."

Game designer Chris Lee said that Ubisoft did not think at first that the No Respawn rule would work, adding that he thought it would only appeal to "the most hardcore players."
However, the opposite turned out to be true. "It turned out that it really opened up the game to many different types of players," he said. "The developers who were longtime FPS players initially found it difficult because they were only good at reaction time. They weren't communicating, playing tactically, or thinking about the consequences. Their K/D ratio was high before, but after introducing One Life, they stopped thinking about K/D ratios and more about how each player could work together for the win."

On the other side of the coin, Lee said: "Developers who weren't as good before played slower, thought carefully about the situation, and ended up doing better on the leaderboard. Because One Life rewards this kind of behavior, it puts well-rounded players at an advantage over pure run and gunners, which is what the Tom Clancy's franchise is all about. They utilize a complete skill set and the rest of the development team really liked that, since going back to its roots is what we wanted to do and the rule stuck. It wasn't something we predicted, and we were really happy with how it turned out."

When you die in Siege, you'll enter what Ubisoft calls Support mode. From here, you can use visibility tools such as drones and security cameras, or even a helicopter, to help keep your team informed about where the enemies are.
And you don't need to worry about being away from the boots-on-the-ground action for too long, as Ubisoft says Siege matches are "short." So even if you die right at the beginning of a match, you'll be back into the mix in around three minutes.
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