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The New Call of Duty Modern Warfare 2019, Will Release on 10/25/2019. CoD MW 2019 Contains Clan Support That Clans Need. We Will Build This Clan On CoD Modern Warfare 2019. Follow Intel Here: CoD WW2 Fails At Multiplayer Game Play and more... 8515066067_f55c283230_o
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Multiplayer Gameplay Premiere August 1, 2019
CoD WW2 Fails At Multiplayer Game Play and more... EmptyThu Aug 01, 2019 7:50 am by RedKnight
As of 8/29/2019, Most of my current SoF Clan news for CoD Modern Warfare 2019 can be found on a friends SOCOMFANS website. New updates to be added here as needed.

Get a free account and check the link here
:  CoD WW2 Fails At Multiplayer Game Play and more... 8515066067_f55c283230_o

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This Could Be Huge!
CoD WW2 Fails At Multiplayer Game Play and more... EmptyThu May 31, 2018 10:16 am by RedKnight
This could be great news for Modern Warfare Gamers on the PS4/5 and xBox1.

While we wait for H-Hour... if it ever gets here... and with the new WW2 Battlefield V coming this Fall and with BF1 and CoD WW2 out now... both crap games in my opinion... at least we have some hope for a great new War Shooter.  If MW4 includes any Clan Support with Custom User Private Servers... MW4 will be pure GOLD!



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Call of Duty: WWII review—The less things change…
CoD WW2 Fails At Multiplayer Game Play and more... EmptyFri Nov 10, 2017 11:12 am by RedKnight
Call of Duty: WWII review—The less things change…
Stripping out years of feature creep, but doesn't have anything to replace it.

Steven Strom - 11/8/2017, 2:00 PM


Call of Duty: WWII certainly has some interesting timing. It has the dubious duty of returning the landmark first-person series to its titular roots at a time when any game centered on fascism, nationalism, and especially Nazism …

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CoD WW2 Fails At Multiplayer Game Play and more...
CoD WW2 Fails At Multiplayer Game Play and more... EmptyWed Nov 08, 2017 10:29 am by RedKnight
Sadly, this last attempt to gain my multiplayer favor pushed me away even more and I probably won’t touch the CoD series ever again...
CoD WW2 Fails At Multiplayer Game Play and more... 8515066067_f55c283230_o
By Kyle Durant
Posted on 6th November 2017

I can already hear the fanboys crying out in unison and know this is going to be an unpopular opinion. Before you feed into your own anger, know that my …

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Comments: 0
Loot box brouhaha
CoD WW2 Fails At Multiplayer Game Play and more... EmptyMon Oct 30, 2017 11:12 am by RedKnight
Loot box brouhaha: Are video games becoming too much like gambling?

Critics question whether acquiring in-game items in blind boxes constitutes gambling
CoD WW2 Fails At Multiplayer Game Play and more... 8515066067_f55c283230_o

Both Star Wars Battlefront 2 and Call of Duty WW2 are also part of the Loot Box and Pay-to-Win action.
CoD WW2 Fails At Multiplayer Game Play and more... 8515066067_f55c283230_o

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HEADQUARTERS... Designed by an 8 Year Old
CoD WW2 Fails At Multiplayer Game Play and more... EmptyMon Jun 26, 2017 10:01 am by RedKnight
Sledgehammer Games employs 8 year olds to design it's games... or something.

New Call of Duty: WWII’s Headquarters mode features revealed

Call of Duty: WWII's Headquarters option is taking several social cues from World of Warcraft.
By Nick Plessas | 06/23/2017
LINK CoD WW2 Fails At Multiplayer Game Play and more... 8515066067_f55c283230_o

CoD WW2 Fails At Multiplayer Game Play and more... …

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Disappointing limitation for War mode
CoD WW2 Fails At Multiplayer Game Play and more... EmptyWed Jun 14, 2017 9:18 am by RedKnight
This news from E3 is not good... but it might get better before game launch. If this doesn't get better (6 vs 6 for Clans?)... CoD WW2 won't be workable for larger online War Clans like us.  Time will tell.

Call of Duty: WWII reveals a disappointing limitation for War mode

If you were expecting big-team battles, you might be a little disappointed.

By Michael Goroff | 06/13/2017 11:25 AM PT | …

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Multiplayer Will Feature Hub Worlds With 40+ Plus Players
CoD WW2 Fails At Multiplayer Game Play and more... EmptyWed Jun 07, 2017 9:16 am by RedKnight
Call of Duty: WWII Multiplayer Will Feature Hub Worlds With 40 Plus Players, Possibly 48 Player Game Modes?
by  April 26, 2017, James Lara
LINK:  CoD WW2 Fails At Multiplayer Game Play and more... 8515066067_f55c283230_o

This looks to be good news for Clan Support.  More big news in June!

With the reveal of WW2 now official, Sledgehammer games have also given us a small glimpse at the multiplayer, …

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Call of Duty: WWII Multiplayer Details Revealed
CoD WW2 Fails At Multiplayer Game Play and more... EmptyThu Apr 27, 2017 11:47 am by RedKnight
Call of Duty: WW2 Official Website
LINK:  CoD WW2 Fails At Multiplayer Game Play and more... 8515066067_f55c283230_o


Maybe good news for old SoF and maybe CTU members about the new Call of Duty: WWII with possible Clan Support.

Just found this.  Call of Duty: WWII has a potential of real CLAN SUPPORT. See below...

If Call of Duty: WWII has Clan Support, possible Private Servers for Clan Wars, a social …

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Comments: 7
Call of Duty: Infinite Warfare GAMEPLAY - IS IT GOOD?
CoD WW2 Fails At Multiplayer Game Play and more... EmptyFri Jul 01, 2016 9:39 am by RedKnight
Battlefield 1 looks like a BF4 remake.  I have lots of issues at present.  Maybe after BF1 is out for a few weeks... I could change my mind.  But I have to find at a new game for SoF that has good Clan Support and good Clan controllable Private Servers.  And EA/DICE seems to have left that world behind after BF3.  So... we'll see.

Cod Infinite Warfare has been taking a beating on …

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 CoD WW2 Fails At Multiplayer Game Play and more...

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RedKnight
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PostSubject: CoD WW2 Fails At Multiplayer Game Play and more...   CoD WW2 Fails At Multiplayer Game Play and more... EmptyWed Nov 08, 2017 10:29 am

Sadly, this last attempt to gain my multiplayer favor pushed me away even more and I probably won’t touch the CoD series ever again...
CoD WW2 Fails At Multiplayer Game Play and more... 8515066067_f55c283230_o
By Kyle Durant
Posted on 6th November 2017

I can already hear the fanboys crying out in unison and know this is going to be an unpopular opinion. Before you feed into your own anger, know that my very first article here at Pure PlayStation was this. That way you’ll know what you’re getting into. So here is my opening statement: Call of Duty WW2 has nearly every single problem that made all the bad past Call of Dutys terrible.

Now I haven’t really enjoyed the Call of Duty franchise for one reason or another. There hasn’t really been a wonderful multiplayer experience in the series since the first Modern Warfare. No, I’m not demanding all CoDs stay the same (although you could argue more than half the franchise has done that very thing). Nearly every multiplayer component to the series since then has been plagued with technical problems, bad design, or some overpowered weapon ruining months of gaming. Since WW2’s announcement I was actually hopeful things would be different this time considering all the things Michael Condrey detailed and promised. Sadly, this last attempt to gain my multiplayer favor pushed me away even more and I probably won’t touch the series ever again.

If it pleases the awful dictator who hates Horizon Zero Dawn, Chris Harding, I’m going to get the smallest of problems out of the way first. Call of Duty WW2 is plagued with technical and online errors. Nothing too surprising as this has happened with other popular games at launch and will continue to do so in the future. Where WW2 takes the cake however, is something that would make the first Black Ops blush. Not only will you have connection errors, but more than half the time you’ll get blue screened back to the dashboard for simply having the audacity to finish an online match. Once you do finish a match you’ll most likely join a game in progress when you gather the patience to matchmake again. Then while in that late join you’ll experience some mighty fine and very traditional lag.

My next problem is either with that traditional lag or another Call of Duty having awful hit detection again. Something not even dedicated servers could fix at this point for the franchise. Unfortunately, Call of Duty WW2 will bring back terrible memories for those who understand the problems when hit detection isn’t on point. You can shoot someone in a match first and with more, well-placed, bullets and still lose a gunfight when both players are using the same weapon. Final killcams even highlight this issue further when it’s clear as day that a player hit air and got a hit marker anyway. This reason alone caused me to sell many an online shooter, but the problems keep going with this title.

WW2 suffers from mass weapon favoring, also known as overpowered weapons or only the best weapons will be used en masse. Usually when I start a shooter I go about trying different guns in the assault rifle or submachine gun department. Never was fond of sniping and shotguns…well, you know how I feel on them. Being so run and gun pushed more unlock tokens into those aforementioned categories and it turns out I got the “strategy” half right. I should have focused more on light machine guns and the Lewis in particular. This LMG has ridiculous accuracy and range for its class with a nice dose of no recoil. There were maps where I was being hit with this thing at sniper rifle range (which will get into soon) and that’s a big no-no.

If lugging a heavy piece of equipment, that somehow fires like an assault rifle, isn’t your style don’t worry. Turns out there’s a gun nearly everyone above level 20 uses, the PPSH-41 submachine gun. Now I have no problem with this weapon as I used it myself before I uninstalled WW2 and put it up for sale. It’s just that this gun is so formidable that it can beat every other gun (including itself) in a fair firefight. Naturally, all the “noobz”, pros, and gamers in between gravitate towards it. If anything seeing so many people wield the PPSH-41 and getting killed by it, and it alone over long periods of time, was the most frustrating thing. A game requires balance and I certainly did not see that.

Speaking of which, my last big problem with WW2’s multiplayer is the map/level designs. I’ll start with Gustav Cannon, the worst of the bunch. This map places heavy artillery directly in the center and four houses at each corner of the level. You already see my qualm yes? Every time I played this map there were snipers camping in those buildings and people camping on artillery equipment. I could do little more than run around like a chicken with its head cut off or join the campers in their own game. Way to encourage a very boring and frustrating match. USS Texas isn’t much better. Both ends of the ship act as spawn points with the middle of the map being a superstructure. (boat terms yea!) You can enter the base floor and go up to the helm here. Upsettingly, nine times out of ten whatever team would win the beginning skirmish would then spawn camp the other team. There weren’t many pathways to avoid this sad fate.

My last, real problem with the map designs end with Gibraltar. This map is a little more circular in scope and with Call of Duty that’s a big issue. Not only are the flanking pathways a little jarring, but the spawn points are atrocious here. Unless both teams are camping on their respective halves, expect to get shot in your back before you know it. For those asking if I didn’t have problems with any of the maps London Docks was pretty good. It’s a shame my only match played there involved wildly unbalanced teams. As for Flak Tower, I never once experienced it in 3+ hours of play. Plus, we’ll never talk about Carentan…those damn house camping spots right next to choking points.

So another Call of Duty has come and gone and yet again I can’t stand its multiplayer. Call of Duty WW2 was the last chance to truly pull me in and it failed worse than any previous entry in the series. Looks like Destiny 2 will continue to see more playing time and Battlefield 1 may even be re-downloaded so I can actually play a competent, online shooter.

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