This could be great news for Modern Warfare Gamers on the PS4/5 and xBox1.
While we wait for H-Hour... if it ever gets here... and with the new WW2 Battlefield V coming this Fall and with BF1 and CoD WW2 out now... both crap games in my opinion... at least we have some hope for a great new War Shooter. If MW4 includes any Clan Support with Custom User Private Servers... MW4 will be pure GOLD!
Call of Duty: WWII review—The less things change…
Stripping out years of feature creep, but doesn't have anything to replace it.
Steven Strom - 11/8/2017, 2:00 PM
Call of Duty: WWII certainly has some interesting timing. It has the dubious duty of returning the landmark first-person series to its titular roots at a time when any game centered on fascism, nationalism, and especially Nazism …
This news from E3 is not good... but it might get better before game launch. If this doesn't get better (6 vs 6 for Clans?)... CoD WW2 won't be workable for larger online War Clans like us. Time will tell.
Call of Duty: WWII reveals a disappointing limitation for War mode
If you were expecting big-team battles, you might be a little disappointed.
Call of Duty: Infinite Warfare GAMEPLAY - IS IT GOOD?
Fri Jul 01, 2016 9:39 am by RedKnight
Battlefield 1 looks like a BF4 remake. I have lots of issues at present. Maybe after BF1 is out for a few weeks... I could change my mind. But I have to find at a new game for SoF that has good Clan Support and good Clan controllable Private Servers. And EA/DICE seems to have left that world behind after BF3. So... we'll see.
Cod Infinite Warfare has been taking a beating on …
Posts : 641 Join date : 2013-09-05 Location : Ohio
Subject: Rise and Fall of Socom Mon Jun 25, 2018 9:38 am
Rise and Fall of Socom
Gone... but not forgotten.
In the early days of the PlayStation 2, Zipper Interactive would debut a third-person shooter called SOCOM U.S. Navy SEALs. Authentic, tactical, team-based, and online at a time where few other PlayStation titles were, SOCOM took the home console by storm. It gave Sony’s exclusives a more mature face, provided multiplayer-centric shooters a new standard to compete against, and helped single-handedly move the PlayStation 2’s network adapter and headset into gamers’ homes. The debut of SOCOM 2 the following year created an immediate classic, and confirmed SOCOM as a franchise that would be with PlayStation for years to come – even as unsavoury hackers attempted to ruin players’ enjoyment.
Yet try as SOCOM would, lightning never seemed to strike thrice in the eyes of the series faithful. SOCOM 3, Combined Assault, Confrontation, and many more would all proceed to be good, if not great games in their own right – but whether helmed by Zipper or Slant Six, SOCOM never found its third pillar on which it could rest. And just as it seemed as if the series finally might, SOCOM 4 would both trip over its design, and fall into a hole burrowed out of the PlayStation Network Outage of 2011. SOCOM was shattered, Zipper was shuttered, and one by one, the entire series would go offline – though the hardcore would continue to find ways to keep the series’ flame alive.