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The New Call of Duty Modern Warfare 2019, Will Release on 10/25/2019. CoD MW 2019 Contains Clan Support That Clans Need. We Will Build This Clan On CoD Modern Warfare 2019. Follow Intel Here: We try Discord’s new video features 8515066067_f55c283230_o
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Multiplayer Gameplay Premiere August 1, 2019
We try Discord’s new video features EmptyThu Aug 01, 2019 7:50 am by RedKnight
As of 8/29/2019, Most of my current SoF Clan news for CoD Modern Warfare 2019 can be found on a friends SOCOMFANS website. New updates to be added here as needed.

Get a free account and check the link here
:  We try Discord’s new video features 8515066067_f55c283230_o

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This Could Be Huge!
We try Discord’s new video features EmptyThu May 31, 2018 10:16 am by RedKnight
This could be great news for Modern Warfare Gamers on the PS4/5 and xBox1.

While we wait for H-Hour... if it ever gets here... and with the new WW2 Battlefield V coming this Fall and with BF1 and CoD WW2 out now... both crap games in my opinion... at least we have some hope for a great new War Shooter.  If MW4 includes any Clan Support with Custom User Private Servers... MW4 will be pure GOLD!

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Call of Duty: WWII review—The less things change…
We try Discord’s new video features EmptyFri Nov 10, 2017 11:12 am by RedKnight
Call of Duty: WWII review—The less things change…
Stripping out years of feature creep, but doesn't have anything to replace it.

Steven Strom - 11/8/2017, 2:00 PM

Call of Duty: WWII certainly has some interesting timing. It has the dubious duty of returning the landmark first-person series to its titular roots at a time when any game centered on fascism, nationalism, and especially Nazism …

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CoD WW2 Fails At Multiplayer Game Play and more...
We try Discord’s new video features EmptyWed Nov 08, 2017 10:29 am by RedKnight
Sadly, this last attempt to gain my multiplayer favor pushed me away even more and I probably won’t touch the CoD series ever again...
We try Discord’s new video features 8515066067_f55c283230_o
By Kyle Durant
Posted on 6th November 2017

I can already hear the fanboys crying out in unison and know this is going to be an unpopular opinion. Before you feed into your own anger, know that my …

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Loot box brouhaha
We try Discord’s new video features EmptyMon Oct 30, 2017 11:12 am by RedKnight
Loot box brouhaha: Are video games becoming too much like gambling?

Critics question whether acquiring in-game items in blind boxes constitutes gambling
We try Discord’s new video features 8515066067_f55c283230_o

Both Star Wars Battlefront 2 and Call of Duty WW2 are also part of the Loot Box and Pay-to-Win action.
We try Discord’s new video features 8515066067_f55c283230_o

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HEADQUARTERS... Designed by an 8 Year Old
We try Discord’s new video features EmptyMon Jun 26, 2017 10:01 am by RedKnight
Sledgehammer Games employs 8 year olds to design it's games... or something.

New Call of Duty: WWII’s Headquarters mode features revealed

Call of Duty: WWII's Headquarters option is taking several social cues from World of Warcraft.
By Nick Plessas | 06/23/2017
LINK We try Discord’s new video features 8515066067_f55c283230_o

We try Discord’s new video features …

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Disappointing limitation for War mode
We try Discord’s new video features EmptyWed Jun 14, 2017 9:18 am by RedKnight
This news from E3 is not good... but it might get better before game launch. If this doesn't get better (6 vs 6 for Clans?)... CoD WW2 won't be workable for larger online War Clans like us.  Time will tell.

Call of Duty: WWII reveals a disappointing limitation for War mode

If you were expecting big-team battles, you might be a little disappointed.

By Michael Goroff | 06/13/2017 11:25 AM PT | …

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Multiplayer Will Feature Hub Worlds With 40+ Plus Players
We try Discord’s new video features EmptyWed Jun 07, 2017 9:16 am by RedKnight
Call of Duty: WWII Multiplayer Will Feature Hub Worlds With 40 Plus Players, Possibly 48 Player Game Modes?
by  April 26, 2017, James Lara
LINK:  We try Discord’s new video features 8515066067_f55c283230_o

This looks to be good news for Clan Support.  More big news in June!

With the reveal of WW2 now official, Sledgehammer games have also given us a small glimpse at the multiplayer, …

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Call of Duty: WWII Multiplayer Details Revealed
We try Discord’s new video features EmptyThu Apr 27, 2017 11:47 am by RedKnight
Call of Duty: WW2 Official Website
LINK:  We try Discord’s new video features 8515066067_f55c283230_o

Maybe good news for old SoF and maybe CTU members about the new Call of Duty: WWII with possible Clan Support.

Just found this.  Call of Duty: WWII has a potential of real CLAN SUPPORT. See below...

If Call of Duty: WWII has Clan Support, possible Private Servers for Clan Wars, a social …

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Call of Duty: Infinite Warfare GAMEPLAY - IS IT GOOD?
We try Discord’s new video features EmptyFri Jul 01, 2016 9:39 am by RedKnight
Battlefield 1 looks like a BF4 remake.  I have lots of issues at present.  Maybe after BF1 is out for a few weeks... I could change my mind.  But I have to find at a new game for SoF that has good Clan Support and good Clan controllable Private Servers.  And EA/DICE seems to have left that world behind after BF3.  So... we'll see.

Cod Infinite Warfare has been taking a beating on …

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Latest topics
» Test of text
We try Discord’s new video features EmptyFri Oct 29, 2021 7:19 pm by RedKnight

» what up everyone
We try Discord’s new video features EmptyTue Aug 03, 2021 1:54 am by CaptainHansolo

» Lingering Questions on MW2019
We try Discord’s new video features EmptyTue Sep 03, 2019 10:16 am by RedKnight

» Modern Warfare 2019 Release
We try Discord’s new video features EmptyThu Aug 29, 2019 5:59 pm by RedKnight

» Multiplayer Gameplay Premiere August 1, 2019
We try Discord’s new video features EmptyThu Aug 08, 2019 9:11 am by RedKnight

» Red Dead Redemption 2 Gameplay Looks Incredible
We try Discord’s new video features EmptyThu Oct 25, 2018 8:38 am by RedKnight

» BFV... This Kinda Says It All....
We try Discord’s new video features EmptyWed Aug 29, 2018 11:09 am by RedKnight

» Rise and Fall of Socom
We try Discord’s new video features EmptyMon Jun 25, 2018 9:38 am by RedKnight

» This Could Be Huge!
We try Discord’s new video features EmptyThu May 31, 2018 10:16 am by RedKnight

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PostSubject: We try Discord’s new video features   We try Discord’s new video features EmptyFri Aug 11, 2017 10:12 am

If Battlefield 5 or other War Game doesn't have complete communications in game... could Discord's app fill the bill?

We try Discord’s new video features, ask if game-chat app will ever make money
LINK:  We try Discord’s new video features 8515066067_f55c283230_o

We try Discord’s new video features Discord-LogoWordmark-Color-800x272

Discord probably didn't need to add more major features to keep its 45 million users happy. The free text and voice-chat service has exploded in roughly two years of public testing, thanks to its simple "chat with my gaming friends" system that resembles a more voice-heavy version of Slack.

But just as the service begins to reach critical mass—and invites more questions about how the heck its "no ads, no required subscription" model will ever make money—the Discord team has responded with a major update: new video-sharing features that Discord insists will also remain totally free for all users.
“Do it in a bathtub”

When Discord co-founder and CMO Eros Resmini needs to conduct important business, he prefers to conduct it via his own app. The free text and voice-chat service works on a bunch of hardware, and if you're not interested in installing the Discord app on Windows, macOS, iOS, or Android, you can access its every feature via a simple, instant-load Web-browser interface. The idea: no matter what platform you are playing a game on, you can use a phone or computer to connect to friends, coordinate multiplayer sessions, and instantly sync up all-important "party" voice chat (without jumping through the hoops of other exclusive gaming-network services).

In less than two years, it has exploded—so much so that even the company's server providers use it almost exclusively to communicate about Discord's needs on a daily basis. "We'll send a DM, like, 'we need 10 more servers in US West,' and they give them to us!" Resmini says. ("They like it, too!" Discord CTO Stanislav Vishnevskiy insists.)

Thus, it's no surprise that Resmini, based in San Francisco, insists that we chat using Discord. However, he's running late the day before his service's new video features will roll out, so he pings me via Discord to ask for 10 minutes. After I see this message, the gaming-first nature of Discord alerts me that Resmini might be delayed for spurious reasons: he's "in-game" with a session of Rocket League.

Once Resmini calls me, however, I come to learn that he wasn't practicing for a tournament or earning loot crates. Instead, he was testing out Discord's most promising feature yet: screen sharing.

This is a response to a common scenario that Discord's fans have brought up. You might want to play a multiplayer game with a group, but when you hop into their existing voice-chat channel, you learn that some of your friends are in another online game, which could last as long as 15 or even 30 minutes. Rather than say goodbye and find another group, what if the in-game players could share their progress as a video?

Some companies would scoff at such a request. That's a potential quadrupling of bandwidth, and you people aren't even paying for the default voice-chat services we already provide! Discord, on the other hand, decided to give it a shot.

The result: starting today (in fact, right now), roughly five percent of Discord's userbase will have its accounts upgraded with video functionality. Create a private "voice" channel with other users who have also been auto-invited and you'll be able to either turn on video chat via webcam or share any window on your desktop. Discord will either focus its attention on a single executable or capture your entire desktop, then broadcast that to up to nine other users. (The target bandwidth is 2.5Mb, which will supply a 720p resolution feed at a 30fps refresh to up to five users; that video quality will drop when the lobby number increases.)

Discord believes that this mix of window and webcam sharing will let a group of players do one of two things before an online game session: have a fun, pre-game social moment, or plot out serious upcoming-game strategies. Additionally, once you're in-game, if you just want to share your current session with your friends, you can alt-tab out, start a Discord video session with your game executable targeted, and then alt-tab back in without requiring any other executables or plug-ins.

"Don't do that in the middle of a firefight," Resmini says. Then he alludes to a common hiding place in the hugely popular online game Playerunknown's Battlegrounds: "Do it in a bathtub or something."

Resmini and Vishnevskiy show off both the video-chat and screen-share features during our interview. The latter reveal a slightly choppy but totally watchable Rocket League feed, while the former resembles other video-chat services I've used. Smaller live-feed boxes of each participant hover over a primary window-filling feed of one participant's webcam. It's up to me to click around and switch which user I wanted to see in that bigger window.

Unfortunately, every time I change my window's focus during the interview (which I do to type out Discord's answers to my questions), the video feed I see broke down entirely. I'm able to reproduce this nearly a dozen times, and nearly every time, one of the two representatives reflexively asks if I'm running the latest test version of the Discord client. (Video chat will work on all platforms, even Web browsers, but screen sharing will not work in Discord's browser-based version.)

"I'm terrified that it's not working for you!" Vishnevskiy says. "I spent five whole hours in a row testing it myself last night."

Discord insists it's ready for some of the potential early-testing headaches endemic with a feature upgrade like video functionality. For one, all video-specific bandwidth will be allocated to a separate set of servers. ("If video is too popular, it won't destroy Discord's voice servers," Vishnevskiy says. "It will only destroy video calls.") Discord's current server bank for video bandwidth is "quadruple" the size it allots for the same number of voice-only users. The app will employ bandwidth probing for both upload and CPU use, and Discord says it is taking PC gaming performance seriously.

"Capturing a screen, resizing it, and compressing video is orders of magnitude more expensive [in terms of processing]," Resmini says. "Luckily for us, we get to work on the shoulders of giants. We're leveraging the work of Google, to tune what they have working in Chromium, to work better for us in Discord."

The duo talks at length about quality-control systems in place at the ISP level, which Discord has had to battle in terms of packet loss for audio data. These may very well wreak extra havoc on the video rollout. "We'd like to detect that automatically," Resmini says, "but that's kind of a hard task."

Discord also has to retool some of its DDoS-protection systems, which sniffs incoming packets, then dumps all non-media packets "into the void." As recently as a few days ago, that system began auto-dropping half of its test video packets. Whoops.

Visions of underpants gnomes

Discord enjoys an extra bit of headache in enabling video using its existing networking model. After all, Discord works on a rented-yet-dedicated server-side system, as opposed to the peer-to-peer connectivity common in other voice-chat apps. The company went this route not only to ensure clear connections but also to mask users' IPs. Other voice-chat apps can reveal enough about your home connection to bring in waves of zombie-bot packets or other networking mayhem. Resmini insists, however, that his company's networking model is economically efficient, and that the company's costs are scaling at "a fraction of user growth." (Costs were also cut by understanding how to battle DDoS attacks via the right server-rental partners and physical filters, Resmini alleges.)

As the duo has discussed in other interviews, Discord began life as a "skunkworks" project behind the scenes at a flailing mobile-game studio, Hammer and Chisel. Vishnevskiy was inspired by having to set up voice chat in hardcore MMOs that didn't have their own built-in voice services.

"I went from Ventrilo, to Teamspeak, to Mumble," he says. "The annoyance of all the time having to get people on your voice app, renting servers, sharing IP addresses and passwords... it felt antiquated. Knowing what I knew about developing Web apps and voice sharing on browsers, I thought, we could do this better."

The duo admits that Discord's public launch in the middle of 2015 as a browser-based voice-chat system mostly lucked out due to impeccable timing. "The week we shipped Discord to more than our internal testers was the same one Firefox added support for how Discord does voice chat, via WebRTC," Resmini says. "We were in the right moment. If 10 people try out a chat app and just one can't use it, they nuke it. Never again. The hit rate of your friends being able to use Discord was very high."

The service has since exploded and has become darned-near ubiquitous among gamers. In my opinion, Discord offers the kind of universal voice and text chat systems, along with smooth lobby grouping, that larger companies like EA, Blizzard, and Valve have dropped the ball on with their own online gaming services for far too long. (Full disclosure: I'm typing this while sitting in the top row of the Dota 2 International tournament. Just in front of me, I can see six laptops in Dota 2 fans' laps with Discord's purple-gray interface clearly visible.) But another reason for Discord's raging popularity is that it's, for all intents and purposes, totally free. A paid "Nitro" subscription service (for $5/month) adds cosmetic tweaks and perks, like larger file-upload sizes, but otherwise, the core service—an always-on interface that connects gamers' words and voices on everything from your phone to your gaming PC—doesn't cost a penny.

Discord's bandwidth-draining voice chat is free, crystal-clear, and incredibly low-latency. Of course, it's popular. But how is that underpants-gnomes economic model sustainable for Discord?

Resmini is blunt: "To be perfectly clear, we haven’t figured out the way to make Discord a billion-dollar business yet." He says Nitro subscriptions "are not paying for everything, but they're a lot closer than you think." When asked why video is being announced as a totally free offering, as opposed to an obvious "pay more to get more" service upgrade, he says he won't do that because doing so violates the "core" of the Discord product.

"We've said from the beginning, first and foremost, we'll never sell user data or have ads to pay for the development of Discord," he says. "Both of those things are non-native to the product. They're not what gamers want. We won't do that. What we will do is focus on products and subscriptions, similarly to Nitro, that focus on cosmetics, on nice additions to the product, just outside of the core thing that you and your friends enjoy for free."

Resmini also rejects any effort to take on Slack and become a business-friendly product: "We are not interested in building an enterprise sales team."

A short while later, Resmini asks me about the upcoming PAX West event near my home in Seattle, and I explain that I'm excited about having some spare time to play a bunch of board games. He looks up at me (I've gotten the video feed working again, albeit briefly) with excited eyes, asking if I ever use Discord to coordinate board gaming with friends. I might, I respond, if I have access to a mix of video and built-in, board-related Discord tools. Is that a possible paid Discord product?

"All of those ideas are on the table," Resmini says in a neat, business-minded dodge. (He mentions a whiteboard covered in other ideas, board-related and otherwise, including a built-in dice-roll app.)
“It’d have to be a really big check”

Ultimately, Discord operates with serious venture-capital funding, and this industry has proven time and time again that VC influences can change the best laid game-company plans. Resmini makes that wildly clear at the end of our chat.

Earlier in our conversation, he crows about being a gamer-first company—and delivering a product that connects playerbases who have otherwise been fragmented by lacking voice-chat options and competing gaming services. With that in mind, I ask: what if a major online-gaming player, like Steam, Origin, or some other store-and-matchmaking company, showed up with a briefcase of cash to buy Discord out and make its product entirely proprietary to a single service?

"That's up to them, not up to us," Resmini answers. "Of course, it's a possibility. That being said, there's a strong desire to stay independent and remain sort of Switzerland. That's what makes Discord kind of cool. It doesn't get attached to any publisher or any game, restricting you to play whatever you want with your friends."

Then he pauses and laughs. "It'd have to be a really big check, and even then, we'd have to think long and hard about it."
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