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The New Call of Duty Modern Warfare 2019, Will Release on 10/25/2019. CoD MW 2019 Contains Clan Support That Clans Need. We Will Build This Clan On CoD Modern Warfare 2019. Follow Intel Here: CHINA RISING MAP PREVIEWS 8515066067_f55c283230_o
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Multiplayer Gameplay Premiere August 1, 2019
CHINA RISING MAP PREVIEWS EmptyThu Aug 01, 2019 7:50 am by RedKnight
As of 8/29/2019, Most of my current SoF Clan news for CoD Modern Warfare 2019 can be found on a friends SOCOMFANS website. New updates to be added here as needed.

Get a free account and check the link here
:  CHINA RISING MAP PREVIEWS 8515066067_f55c283230_o

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This Could Be Huge!
CHINA RISING MAP PREVIEWS EmptyThu May 31, 2018 10:16 am by RedKnight
This could be great news for Modern Warfare Gamers on the PS4/5 and xBox1.

While we wait for H-Hour... if it ever gets here... and with the new WW2 Battlefield V coming this Fall and with BF1 and CoD WW2 out now... both crap games in my opinion... at least we have some hope for a great new War Shooter.  If MW4 includes any Clan Support with Custom User Private Servers... MW4 will be pure GOLD!



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Call of Duty: WWII review—The less things change…
CHINA RISING MAP PREVIEWS EmptyFri Nov 10, 2017 11:12 am by RedKnight
Call of Duty: WWII review—The less things change…
Stripping out years of feature creep, but doesn't have anything to replace it.

Steven Strom - 11/8/2017, 2:00 PM


Call of Duty: WWII certainly has some interesting timing. It has the dubious duty of returning the landmark first-person series to its titular roots at a time when any game centered on fascism, nationalism, and especially Nazism …

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CoD WW2 Fails At Multiplayer Game Play and more...
CHINA RISING MAP PREVIEWS EmptyWed Nov 08, 2017 10:29 am by RedKnight
Sadly, this last attempt to gain my multiplayer favor pushed me away even more and I probably won’t touch the CoD series ever again...
CHINA RISING MAP PREVIEWS 8515066067_f55c283230_o
By Kyle Durant
Posted on 6th November 2017

I can already hear the fanboys crying out in unison and know this is going to be an unpopular opinion. Before you feed into your own anger, know that my …

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Loot box brouhaha
CHINA RISING MAP PREVIEWS EmptyMon Oct 30, 2017 11:12 am by RedKnight
Loot box brouhaha: Are video games becoming too much like gambling?

Critics question whether acquiring in-game items in blind boxes constitutes gambling
CHINA RISING MAP PREVIEWS 8515066067_f55c283230_o

Both Star Wars Battlefront 2 and Call of Duty WW2 are also part of the Loot Box and Pay-to-Win action.
CHINA RISING MAP PREVIEWS 8515066067_f55c283230_o

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HEADQUARTERS... Designed by an 8 Year Old
CHINA RISING MAP PREVIEWS EmptyMon Jun 26, 2017 10:01 am by RedKnight
Sledgehammer Games employs 8 year olds to design it's games... or something.

New Call of Duty: WWII’s Headquarters mode features revealed

Call of Duty: WWII's Headquarters option is taking several social cues from World of Warcraft.
By Nick Plessas | 06/23/2017
LINK CHINA RISING MAP PREVIEWS 8515066067_f55c283230_o

CHINA RISING MAP PREVIEWS …

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Disappointing limitation for War mode
CHINA RISING MAP PREVIEWS EmptyWed Jun 14, 2017 9:18 am by RedKnight
This news from E3 is not good... but it might get better before game launch. If this doesn't get better (6 vs 6 for Clans?)... CoD WW2 won't be workable for larger online War Clans like us.  Time will tell.

Call of Duty: WWII reveals a disappointing limitation for War mode

If you were expecting big-team battles, you might be a little disappointed.

By Michael Goroff | 06/13/2017 11:25 AM PT | …

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Multiplayer Will Feature Hub Worlds With 40+ Plus Players
CHINA RISING MAP PREVIEWS EmptyWed Jun 07, 2017 9:16 am by RedKnight
Call of Duty: WWII Multiplayer Will Feature Hub Worlds With 40 Plus Players, Possibly 48 Player Game Modes?
by  April 26, 2017, James Lara
LINK:  CHINA RISING MAP PREVIEWS 8515066067_f55c283230_o

This looks to be good news for Clan Support.  More big news in June!

With the reveal of WW2 now official, Sledgehammer games have also given us a small glimpse at the multiplayer, …

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Call of Duty: WWII Multiplayer Details Revealed
CHINA RISING MAP PREVIEWS EmptyThu Apr 27, 2017 11:47 am by RedKnight
Call of Duty: WW2 Official Website
LINK:  CHINA RISING MAP PREVIEWS 8515066067_f55c283230_o


Maybe good news for old SoF and maybe CTU members about the new Call of Duty: WWII with possible Clan Support.

Just found this.  Call of Duty: WWII has a potential of real CLAN SUPPORT. See below...

If Call of Duty: WWII has Clan Support, possible Private Servers for Clan Wars, a social …

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Call of Duty: Infinite Warfare GAMEPLAY - IS IT GOOD?
CHINA RISING MAP PREVIEWS EmptyFri Jul 01, 2016 9:39 am by RedKnight
Battlefield 1 looks like a BF4 remake.  I have lots of issues at present.  Maybe after BF1 is out for a few weeks... I could change my mind.  But I have to find at a new game for SoF that has good Clan Support and good Clan controllable Private Servers.  And EA/DICE seems to have left that world behind after BF3.  So... we'll see.

Cod Infinite Warfare has been taking a beating on …

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Latest topics
» Test of text
CHINA RISING MAP PREVIEWS EmptyFri Oct 29, 2021 7:19 pm by RedKnight

» what up everyone
CHINA RISING MAP PREVIEWS EmptyTue Aug 03, 2021 1:54 am by CaptainHansolo

» Lingering Questions on MW2019
CHINA RISING MAP PREVIEWS EmptyTue Sep 03, 2019 10:16 am by RedKnight

» Modern Warfare 2019 Release
CHINA RISING MAP PREVIEWS EmptyThu Aug 29, 2019 5:59 pm by RedKnight

» Multiplayer Gameplay Premiere August 1, 2019
CHINA RISING MAP PREVIEWS EmptyThu Aug 08, 2019 9:11 am by RedKnight

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CHINA RISING MAP PREVIEWS EmptyWed Aug 29, 2018 11:09 am by RedKnight

» Rise and Fall of Socom
CHINA RISING MAP PREVIEWS EmptyMon Jun 25, 2018 9:38 am by RedKnight

» This Could Be Huge!
CHINA RISING MAP PREVIEWS EmptyThu May 31, 2018 10:16 am by RedKnight

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RedKnight
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PostSubject: CHINA RISING MAP PREVIEWS   CHINA RISING MAP PREVIEWS EmptyThu Nov 28, 2013 11:50 am

CHINA RISING MAP PREVIEWS
Grab your 40x scope and a dirt bike, folks, because we’re coming in hot for the newest DLC release for Battlefield 4. Follow along for some breathtaking tours around the newest maps included in BF4′s first technical DLC release – China Rising.

The Battlefield 4 China Rising DLC is scheduled for release on December 3rd, and we already knew some details about the expansion. For one, it will bring back the old Air Superiority game mode, and as all DLC, it’ll include new weapons and vehicles as well.

And according to leaked promo from the official South American Battlefield 4 site, the names of the four new maps have been revealed. They are: Guilin Peaks, Dragon Pass, Taklamakan, and Altai Range. There were some rumors that the maps would be remakes of BF2 maps based in China, such as Dalian Plant and FuShe Pass. This doesn’t seem to be the case, according to the map names.

The promo also confirms 5 new weapons, new vehicles and “technologies”, and 10 new assignments. Like most other expansion packs, the weapons are likely unlocked by completing the assignments. One of the new vehicles is the Dirtbike, and one of the new gadgets is the MUAV (Micro UAV).

Hopefully we’ll get more details about the DLC soon. China Rising launches on December 3rd for Premium members and on December 17th for non-premium players. The DLC will retail for $15.







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PostSubject: Re: CHINA RISING MAP PREVIEWS   CHINA RISING MAP PREVIEWS EmptySun Dec 01, 2013 8:40 pm

Looks promising!!
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RedKnight
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PostSubject: Re: CHINA RISING MAP PREVIEWS   CHINA RISING MAP PREVIEWS EmptyWed Dec 04, 2013 10:42 am

As of 9 pm EST last night... I still couldn't get China Rising to load a map to try out.  Of course the PS4/BF4 patch was delayed for PS4 owners and maybe, without that PS4/BF4 patch... China Rising won't work.  Still researching that one.

PS4 patch delayed: CHINA RISING MAP PREVIEWS 8515066067_f55c283230_o
_____________



EA addresses 'gameplay affecting' BF4 China Rising issues
Yet more problems for EA's praised but technically challenged shooter

Posted on Tuesday 3rd Dec 2013 at 9:10 PM UTC   By Mike Jackson, US News Editor for CVG America
LINK   CHINA RISING MAP PREVIEWS 8515066067_f55c283230_o

Glitch-induced woes continue for Battlefield 4 players this week as Dice releases the China Rising expansion to a new slate of game-breaking technical glitches.

Following a troubled launch that prompted a good-will double XP event, new issues with the China Rising DLC have been widespread enough for EA to publish a post specifically addressing the most common problems players are encountering.

CHINA RISING MAP PREVIEWS Image_310967_fit_940

"While exploring new battlegrounds in the Battlefield 4 expansion, China Rising, you may run into an occasional hiccup, issue, glitch, or problem that could interrupt or prohibit your gameplay," said the firm.

For those "asked to download China Rising after already downloading an update", EA says, "Please be sure to download both the patch and the China Rising downloadable content in order to play."

"After downloading your game update, make sure you've downloaded and installed China Rising by heading to the in-game store on console, while PC players simply need to jump into their Origin client, click on Battlefield 4, then the gray "i" information icon, select the China Rising tile and click download," it adds.

PC players being kicked from China Rising servers will have to wait for Dice to issue a fix. "DICE have identified the issue and is implementing a solution to the problem. This fix will take some time to be fully completed, but players should be noticing normal gameplay behavior soon," said EA.

And for Xbox 360 players who are completely unable to join China Rising games, EA said, "We're investigating this issue and will provide updates as quickly as possible."

The Battlefield 4 China Rising DLC launched on all platforms for Battlefield Premium members Tuesday. Premium subscribers will receive exclusive access to the content for two weeks before it's released to the general public on December 17. China Rising was also offered as a Battlefield 4 pre-order bonus.

A new Battlefield 4 China Rising gameplay video released earlier shows off the Rush game mode on the new Dragon Pass map on Xbox One.
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RedKnight
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PostSubject: Re: CHINA RISING MAP PREVIEWS   CHINA RISING MAP PREVIEWS EmptyWed Dec 04, 2013 11:19 am

affraid  The MAV from BF3 is back!!!  And Better!!  Get on.... maybe you can take it for a ride!!!

Well Done DICE!!!!  I see more patches coming soon!!  They've clearly learned from their past mistakes!!!  NOT!
lol! 

Battlefield 4 - SUAV Road Kill 'China Rising DlC'

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PostSubject: Re: CHINA RISING MAP PREVIEWS   CHINA RISING MAP PREVIEWS EmptyThu Dec 05, 2013 12:22 pm

Battlefield 4: China Rising review
By Jon Denton Published Tuesday, 3 December 2013
LINK  http://bit.ly/18bmsgO

In my review of Battlefield 4's Second Assault map pack, I described its online service as patchy, but fighting its way back to full health. Well, in the interim, two consoles have launched globally and it seems like DICE's game has experienced an entirely different kind of levolution: its servers crumbling into dust under the mortar fire of people actually trying to play the thing.

Yes, despite multiple patches and updates, Battlefield 4 is a mess on every platform - a litany of crashes, misfires and save bugs. So will its map pack China Rising, free to those who pre-ordered the game and available to Premium players today, be enough to sate those who've spent hours screaming at black screens and menu locks in futile rage?

Three of the four included maps are genuinely new, with only Dragon Pass a remake - in this case of the Battlefield 2 classic, Dragon Valley. And what better place to start? Imposing mountains, golden-hued skies and lush greenery surround Dragon Pass. It looks like you're waging war on the fourth disc of Shenmue 2. Those mountains don't actually have an impact on the action, which is largely fought on and around a long, twisting road that naturally undulates through the valley, allowing just enough cover for infantry combat without the whole affair turning into a massacre.



Being a large map, Dragon Valley supports vehicles, but does little to accentuate their inclusion. You simply attack in tanks or do not, depending on your play style. It's a nondescript space - a blood bowl of sorts - and anyone experienced in DICE's world will feel pangs of over-familiarity as you sprint through one-storey huts and crouch in lightly swaying foliage.

Still, it's a perfectly acceptable host for games of Rush and Conquest - the minimum requirements for any Battlefield map - with a nice variety of scenery around capture points and a pleasing through-line when progressing from one end of its dogleg geometry to the other. Serviceable, if not special.

Even more vegetated is Guilin Peaks, another mountainous space coated in verdant next-gen shrubbery. While a pretty map, Guilin Peaks will likely find infamy thanks to its cavernous choke points. An arched tunnel sits atop a raised mound, and passing through this is the most direct and viable way to reach distant capture points or the next section of a Rush onslaught. It's the most ostentatious (and if you're on the wrong team, as I so often seem to be, nightmarish) killzone since Operation Metro's ticket gates, and our play time at EA's offices was punctuated by elongated stretches of instant death upon spawning - the only time when you actively hope the game does hard crash your system.

CHINA RISING MAP PREVIEWS 80

Thankfully, Guilin Peaks is also a fantastic place to charge around on the newly reinstated dirt bikes, barrelling through the low-hanging mist as you bypass the carnage on the way to a distant capture point or bomb in Obliteration mode. It'll take time to adjust to the map's idiosyncrasies, but once teams figure out that it's best to leave that central tunnel well alone, this should blossom into a solid jungle map, something this version of Battlefield has been lacking.

Less exciting is Silk Road, a bizarre level that sees glistening sand dunes surround a flat-packed military base straight from the Call Of Duty cutting room floor. The dunes themselves are a pleasure - perfect for surreptitious sniping and unsurprisingly joyous dirt-bike scrambles through the sand - but the moment-to-moment action is conspicuous by its complete lack of personality. When stuck in the military base, with its sandbagged walls and tin-roofed hangars, the game bogs down into gun-on-gun tedium: COD without the snap or precision. Those who enjoy spending their time grinding specific weapons (particularly shotguns) will likely shriek with glee as they mow down another unsuspecting medic in a haphazard spray of buckshot, but if you're in camp Battlefield for the drama, the mayhem and the stories, then Silk Road is a purgatorial trudge.

The final arena in this quartet is the snowy, elevated clime of Altai Range, the most specialised of China Rising's selection. Here, a vast peak towers over capture points below, majestic like the Throat Of The World looming over the frozen fields of Skyrim (although not as tall, of course). Unchallenged snipers will dominate from the summit, picking off unsuspecting ground troops like fish in a particularly icy barrel. Success comes, then, from maintaining control of this peak while dominating at least two points below. This turns a game of Conquest into a two-pronged affair, with protracted battles on lower ground entirely dependent on trusted teammates carrying out their duties at the top of the mountain. An interesting and very welcome dichotomy.

CHINA RISING MAP PREVIEWS 80

As always, DICE has thrown in a handful of extras with the maps, including five new weapons (none of which is hugely significant, unless you're the obsessive type), the dirt bikes, and the return of Battlefield 3: End Game's Air Superiority mode, which lets you pilot jets in dogfights and do little else. A fun aside, no doubt, but not something you'd expect to spend more than an hour mucking about with. China Rising doesn't have the same personality as Battlefield 3's themed packs; there's no central gameplay conceit here, just a selection of places to shoot, heal and explode one another.

Disappointingly, too, there's no levolution (yes, it's that word again) in this offering, meaning the maps feel indistinct. They could have appeared in any recent Battlefield game.

This add-on is free to those who pre-ordered, and it's true that the worth of a Battlefield map takes weeks and even months to evaluate as players naturally morph its frontlines. Even so, it's hard to shake the feeling that China Rising is Battlefield 4 by numbers - maps for the sake of maps. That's enough for most. That is, if they can get the bloody game to work.

6/10
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PostSubject: Re: CHINA RISING MAP PREVIEWS   CHINA RISING MAP PREVIEWS EmptyThu Dec 05, 2013 1:50 pm

I like the new ones
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PostSubject: Re: CHINA RISING MAP PREVIEWS   CHINA RISING MAP PREVIEWS EmptyThu Dec 12, 2013 9:55 am

Battlefield 4: China Rising Initial Impressions and Tactical Review (Gameplay Tips!)

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PostSubject: Re: CHINA RISING MAP PREVIEWS   CHINA RISING MAP PREVIEWS EmptyMon Jan 13, 2014 9:38 am

Battlefield 4 China Rising was supposed to have Levolution
Game files suggest that China Rising maps were supposed to have Levolution.
January 12th, 2014 IN Rumors
LINK  CHINA RISING MAP PREVIEWS 8515066067_f55c283230_o

CHINA RISING MAP PREVIEWS Battlefield-4-altai-range

According to a report, the Battlefield 4 China Rising DLC was actually supposed to have Levolution effects, but those were apparently scrapped from the final version.

According to sound files from the game, there are several files indicating that China Rising maps were supposed to have environmental Levolution features. For example, Altai Range was supposed to have a snow storm, while Silk Road was supposed to have a sand storm. Guilin Peaks was supposed to have a heavy fog blowing through the map.

When China Rising shipped last month, many noticed the lack of Levolution, a feature that DICE and EA have been heavily promoting for Battlefield 4.

Furthermore, the sound files reveal other features that were cut from the game. For example, players were supposed to be able to switch between the Commander and soldier roles, just like in BF2. And the files also show some of the smaller features that were cut, such as nearby soldiers congratulating you if you happened to rank up during a match.
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