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Our SoF Clan May Be Rebuilding Late Summer of 2017. Call of Duty WW2 Will Be Released Nov. 2017 and May Include Clan Support. More Intel Soon.
SoF IS IN THE PROCESS OF EVALUATING Call Of Duty WW2, A PS4 Game. Release Date is November 3rd, 2017... We Are Waiting On Intel Of Any Included Clan Support & Supported Private Servers.
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 Call of Duty: WWII Multiplayer Details Revealed

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RedKnight
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PostSubject: Call of Duty: WWII Multiplayer Details Revealed   Thu Apr 27, 2017 11:47 am


Call of Duty: WW2 Official Website
LINK:  


Maybe good news for old SoF and maybe CTU members about the new Call of Duty: WWII with possible Clan Support.

Just found this.  Call of Duty: WWII has a potential of real CLAN SUPPORT. See below...

If Call of Duty: WWII has Clan Support, possible Private Servers for Clan Wars, a social Headquarters for members, possible 24 vs 24 player War Rooms... this could get me back into gaming again. This sound similar to the old SOCOM Confrontation and Battlefield 3 multiplayer games.

More intel will be given at E3 2017 in June this year. I will have a report and review then.

"Between matches, players will hang out in Headquarters, a “robust social space” that sounds similar in concept to the Tower in Destiny. Activision promises “interaction, recognition and awards unlike anything experienced in the franchise to date.”

Official Trailer


That's a little vague at this point.  No mention about User Custom Private Servers like we had in Battlefield 3. So by E3 2017 in June, we should know more about any CLAN SUPPORT.

This article has more detailed intel:  

Below are more rumors and details of Multiplayer with possible Clan Support




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PostSubject: Re: Call of Duty: WWII Multiplayer Details Revealed   Thu Apr 27, 2017 12:52 pm

Call of Duty: WW2 Official Website
LINK:  
Call of Duty: WW2 Headquarters mode could support up to 48 players
Thursday, 27 April 2017 09:35 GMT By Sherif Saed

LINK:  

Multiplayer in Call of Duty: WW2 supports up to 48 players, but this is probably the number of players that can fit into the Headquarters social space.



Call of Duty: WW2 will be the first game in the series to feature a Destiny-style social space.

Called Headquarters (not to be confused with the game mode), this space allows players to show off their gear, interact with one another, and generally hang out. We actually got our first a look at Headquarters in last night’s reveal event.

It was a very short clip, but we did see players running around what looked like a base by the beach. Now, according to the game’s listing on the Xbox Store (via Reddit), this space supports up to 48 players. The store page does not explicitly attribute the number to Headquarters, but it does mention online multiplayer supporting 2-48 players.

Though this could mean Call of Duty: WW2 has increased player count in one or more of its multiplayer modes (maybe the new War mode?), the page is more likely referring to the new social space, Headquarters. Intersintgly, the game’s page on the general Windows store only mentions a maximum of 18 players, which is in line with previous Call of Duty games.

By comparison, Destiny’s social space, the Tower, supports up to 16 players per instance. We’re going to find out about this and the rest of the game’s multiplayer innovations at E3 in June.

Call of Duty: Ww2 is out November 3 on PC, PS4, and Xbox One.

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PostSubject: Re: Call of Duty: WWII Multiplayer Details Revealed   Thu Apr 27, 2017 2:01 pm

Call of Duty: WW2 Headquarters Mode Supports up to 48 Players
By Brad Jones
LINK:

Yesterday saw the much-anticipated reveal of Call of Duty: WW2, a long-awaited return to historical combat for the long-running first-person shooter franchise. Call of Duty: WW2 is set to introduce a lot of new ideas to the series, including a novel new addition to its multiplayer modes.



In between multiplayer matches, combatants will be able to interact in social spaces in a mode that’s being referred to as Headquarters. There’s now word that this activity will support as many as 48 players at any given time, based on information laid out on the game’s Xbox Store listing.

There’s currently not much information on how expansive an environment this activity will take place in. However, with 47 other players in the same area, it seems poised to be a very engaging social experience.

To put that in some context, it’s worth comparing Headquarters to The Tower, a similar social space in Activision’s other flagship first-person shooter, Destiny. As it so happens, a maximum of 16 players can populate The Tower at any given time, so Call of Duty: WW2‘s Headquarters should seem like a very lively place to be at full capacity.

At its core, Call of Duty: WW2 is Sledgehammer Games‘ attempt to bring the series back to its roots. However, additions like Headquarters prove that the development studio is looking to break new ground, as well as revisit some tried-and-tested ideas.

Call of Duty: WW2 launches on PlayStation 4, Xbox One, and PC on November 3, 2017.

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PostSubject: Re: Call of Duty: WWII Multiplayer Details Revealed   Thu Apr 27, 2017 2:13 pm

This seems like a HARDCORE mode with no Health Regen or Ammo Pickups.  Or... it could be a "semi-Round Base Play", more like SOCOM Confrontation and BF3.  Round Base Play mode is,  you die in a game... you sit out until the next round starts.  But I don't think COD would use Round Base Play.  This would drive little kids nuts!!  More like for adults, that want more realistic gameplay.

Call of Duty: WW2 Won’t Have Health Regen, Ammo Pickups
By Derek Nichols
LINK:  

Following a number of leaks, Activision finally revealed Call of Duty: WW2 in detail yesterday, bringing the franchise back to its roots with World War II and giving fans a taste of the campaign with a first look trailer. While previous Call of Duty games have always made the player tend to feel somewhat like a super soldier thanks to regenerating health, the team at Sledgehammer Games are doing away with that mechanic for something a little more authentic.

In recent interviews, Sledgehammer co-founder Glen Schofield mentioned that the team intends to show the vulnerability of the soldiers, rather than letting the player solve everything by themselves. To assist in that theme the studio is completely ditching health regeneration in Call of Duty: WW2, a mechanic which has been a staple of the franchise since Call of Duty 2. Instead, players will need to worry about each bullet and likely have to find med-packs or rely on medic soldiers for help.



The other Sledgehammer co-founder, Michael Condrey, went a bit further with how the team is breaking down the super soldier-like gameplay. Call of Duty: WW2 has several mechanics in place, where one’s squad plays a bigger part in the gameplay, each specialized into a particular role. For players that need help, simply getting closer to that particular member will activate their trait. In the gameplay demo, a player low on ammo can actually receive another magazine from one of their squad mates.

   Part of being this squad and working together was about helping each other out in a very different way than in previous games. This is [you] relying on your squad, and so that was a mechanic where you can rely on your squad members to help you, and in that case–when you’re low on ammo–your squad can share ammo.

Condrey also hinted that there may be moments where players won’t have access to particular squad mates during the campaign, requiring that the player change their strategy. Not having constant access to health or ammo, will likely require that players take things slower, and pick their shots to conserve ammo.

Obviously, multiplayer is a major draw for the Call of Duty franchise and while the reveal yesterday was very light on details, players won’t have to wait too long to get a first look. This reveal stream focused on the campaign and Acitvision is planning a big multiplayer reveal in June during E3, likely showing off some of the new features like War mode and the teased Destiny-like social hub space called Headquarters.

Are you intrigued by this big change to the series or would you prefer to have regenerating health? Share your thoughts below.

Call of Duty: WW2 launches on November 3, 2017 for Xbox One, PlayStation 4, and PC.

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PostSubject: Re: Call of Duty: WWII Multiplayer Details Revealed   Thu Apr 27, 2017 2:25 pm

COD WW2 Graphics looks very similar to Battlefield 4 and BF1 games.  It hasn't been stated yet, what Graphics Game Engine COD WW2 runs on yet. The graphics needed improvement from the last COD game for sure!

Call of Duty WW2 with Battlefield in Picture Comparison
27.04.2017
LINK:  

Comparison of the first screenshots of Call of Duty WW2 with Battlefield. The recently released by Activision and Sledgehammer Games to the public today presents some pictures of the already available action game of Electronic Arts and DICE.

Image comparison with Call of Duty WW2 with Battlefield 1. Below these lines, we present some of the first screenshots from the Second World War Shooter of Activision and Sledgehammer Games, which we have in addition to some shots of the already commercially available action game of DICE and Electronic Arts place. Under the screenshots we show you the corresponding trailers for both titles. Call of Duty WW2 leads the franchise back to its original roots and will be released on November 3, 2017 for PlayStation 4, Xbox One and PC.

Screenshot comparisons to Call of Duty WW2 and Battlefield 1. Picture sources Activision / EA






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PostSubject: Re: Call of Duty: WWII Multiplayer Details Revealed   Fri Apr 28, 2017 9:29 am

Call of Duty: WWII special edition leaks, includes season pass
The recently leaked special edition of Call of Duty: WWII comes with some pretty special bonuses.

By Nick Plessas | 04/25/2017 03:30 PM PT

The Call of Duty: WWII leaks keep on coming, with what are allegedly promotional materials for the shooter’s special edition now making the rounds online.

Twitter user BERNiE HiGHROLLER posted the images in question, which show GameStop marketing materials for the game (via Charlie Intel). According to the photos, the special edition will (weirdly) be designated the “Pro Edition” and will come bundled with the game, a SteelBook case, “additional bonus content,” and the newly confirmed season pass.

   @charlieINTEL @Drift0r @TmarTn @PrestigeIsKey @ThunderS7ruck pic.twitter.com/0YbaHG6tWE

   — BERNiE HiGHROLLER (@JEEZUSHiGH) April 25, 2017

The leaked images also promote the previously rumored Call of Duty: WWII private beta, accessible through pre-order and dropping first on PlayStation 4. This suggests that the timed exclusivity deal between Sony and Activision will continue, meaning that PlayStation 4 players will likely get early access to all the DLC coming in the season pass.

While the leaks have been plentiful, fans have yet to see Call of Duty: WWII in action. For that, they will have to tune into the worldwide livestream reveal going down tomorrow, April 26th, at 10 a.m. PT.

In other Call of Duty: WWII news, fans recently uncovered one of the game’s locations thanks to a tease in a video by developer Sledgehammer Games.


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PostSubject: Re: Call of Duty: WWII Multiplayer Details Revealed   Wed Jun 07, 2017 6:36 am

i am interested red.. i just need to get a new console

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PostSubject: Re: Call of Duty: WWII Multiplayer Details Revealed   Wed Jun 07, 2017 8:11 am

Sounds good.

A lot more news on this game is coming in June. We should know if some kind of Clan Support is in the game. If so... we can rebuild the Clan on CoD WW2. I haven't given up on the PS4 gaming yet!! LOL

Next month... the PS4 is getting a major price cut during the big gaming show in June. Like $250 I think.

Stay well my friend!!

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PostSubject: Re: Call of Duty: WWII Multiplayer Details Revealed   Wed Jun 07, 2017 8:18 am

I contacted most of the old team in SoF and some in CTU a few weeks ago about CoD WW2 and an SoF rebuilding. Many said to e-mail them if the game can work for us and they will join back. Many of our crew said they miss gaming... since most quit gaming altogether after BF4. Most didn't even buy BF1... I know I didn't! LOL

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