[SoF]SOLDIERS OF FORTUNE

[SoF]SOLDIERS OF FORTUNE

2018 Future Battlefield 5 and General Gaming News
 
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Our SoF Clan May Be Rebuilding Later in 2018 with the new BF5. As of Now, There Are No Good Clan Supported WAR Games. More Intel Soon So Check Back Later. If You Have Comments, Leave Them In The General Forum.
BATTLEFIELD 5(2018) is to be released Fall of 2018 by an EA/DICE news statement. IF BF5 contains Clan Support and what SoF needs for good game play... we will Rebuild this Clan on BF5. Until then, SoF Is Still On Hold Until Further Notice. Clan Supported WAR Games Are A Must.
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RedKnight
 
How to fix Battlefield 4
Wed Apr 08, 2015 12:11 pm by RedKnight
Battle(non)sense:  I am really happy to see so much positive feedback for "How to fix Battlefield (4)" This gives me hope for the Battlefield franchise as there are so many people out there who want to see Battlefield return to where its roots are, while creating completely new experiences with #battlefieldbadcompany   and #battlefieldhardline   Now we "only" need to …

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Comments: 3
Naval Strike... 3rd DLC
Thu Feb 13, 2014 4:16 pm by RedKnight
Naval Strike will feature Titan Mode!!!
LINK

Release Date: Spring 2014. Still Pending

Battlefield 4™ Naval Strike takes the intense and dramatic water-based combat introduced in Battlefield 4 to four all-new maps set in the South China Sea. Blow open a crashed passenger plane and capture fishing villages across the tropical Lost …

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Comments: 7
EA CCO On Battlefield Complainers
Mon Mar 10, 2014 8:36 am by RedKnight
So now.... EA CCO is calling it's BF4 customers lairs....  Unbelievable!!

EA CCO On Battlefield Complainers
Yesterday David Veselka
LINK  

Electronic Arts chief creative officer, Rich Hilleman, had some interesting and rather frank words to say about gamers who constantly complain about games like DICE’s Battlefield 4.

Recorded …

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Comments: 0
“We Haven’t Seen Any Damage” To The Battlefield Franchise, Says EA CFO
Thu Mar 06, 2014 4:38 pm by RedKnight
“We Haven’t Seen Any Damage” To The Battlefield Franchise, Says EA CFO
by Denny Kovacs
LINK  

EA says the Battlefield franchise hasn’t been damaged, according to CFO Blake Jorgensen, despite it’s problematic launch.

Speaking at the Morgan Stanley Technology, Media &, Telecom Conference in San Francisco, Jorgensen …

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Comments: 0
MARCH BF4 UPDATES & PATCHES
Tue Mar 04, 2014 9:50 am by RedKnight
PS4 Game Update March 4
BY SlyOkapi
2014-03-04 04:10AM , edited 2014-03-04 04:42AM by SlyOkapi
LINK  

We’ve started rolling out a new Battlefield 4 game update on Playstation 4. You may experience some downtime during this rollout, as we are also updating the game servers. As usual, it will take a few hours before the majority of …

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Comments: 2
Addressing “Netcode” in Battlefield 4
Mon Mar 03, 2014 3:27 pm by RedKnight
Just in From DICE...


Addressing “Netcode” in Battlefield 4
[DICE] SlyOkapi
LINK  

We at DICE are committed to improving the overall Battlefield 4 multiplayer experience for our players. Some issues, commonly referenced in conjunction to “netcode” are preventing Battlefield 4 from performing optimally for everyone, and with this …

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Comments: 0
Dragon’s Teeth and Final Stand DLC
Sat Mar 01, 2014 1:06 pm by RedKnight
Battlefield 4′s Dragon’s Teeth and Final Stand DLC To Be Developed By DICE LA
Yesterday Denny Kovacs
LINK  

We reported earlier that Battlefield 4′s Naval Strike expansion was confirmed for a late March release, and according to one DICE Stockholm developer, it will also be the studio’s last expansion for Battlefield 4 as DLC …

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Comments: 0
Introducing Battlefield 4 Platoons on Feb. 27th
Wed Feb 26, 2014 1:36 pm by RedKnight
Introducing Battlefield 4 Platoons
by DICE
LINK  

Soon, fans of Battlefield 4 will be able to come together as one persistent unit and show the world where they belong. Rolling out starting February 27 as part of the Player Appreciation Month, the first iteration of Platoons is coming to Battlefield 4.

Show the World Where You …

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Comments: 3
NEW BF4 PLATOONS SYSTEM PAGE
Thu Feb 27, 2014 3:08 pm by RedKnight
NEW [SOF] BF4 PLATOONS SYSTEM PAGE
PAGE LINK:  

EA & DICE have created their New "Platoons" System... and it's being opened today, (2/27/14).

We don't know all the details just yet... of what this new system entails and what it has to offer a Clan like ours.

Here is what we know so far.
Introducing Battlefield 4 Platoons

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Comments: 0
Battlefield 4 Platoons AND PARTY UP ROOMS
Tue Feb 25, 2014 9:41 am by RedKnight
Looks like, if you bitch loud enough and long enough... DICE and EA will break down and give their customers what they are bitching for!!!  We can still save BF4.  EA has to much invested in BF4 to quit now!!

This is the first big step... in a number of other big steps... that could get BF4 back to the Clan Support level that BF3 had!  Battlelog Persistence Pays Off!!!


Battlefield 4 Platoons …

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Comments: 0
FEBRUARY BF4 NEWS UPDATES AND PATCHES
Sat Feb 01, 2014 12:46 pm by RedKnight
Battlefield 4 – These Popular Balancing Requests Are Being “Monitered”, But Not Changed
Yesterday David Veselka
LINK  

Battlefield 4 developers want you to know that they are listening when it comes to your feedback.

But while you may have your ideas about what weapons should be “nerfed” or what vehicles should be …

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Comments: 7
AIRCRAFT TIP AND TRICKS
Tue Dec 17, 2013 9:36 am by RedKnight
We'll post some BF4 Aircraft Tips in this thread.

If you find some good Aircraft Video Tips.... Post Them Up!!

Comments: 10
BF4 Large Game Updates Coming In Spring 2014
Fri Feb 14, 2014 12:53 pm by RedKnight
This thread will keep you updated on DICE's efforts to fix BF4's netcode, LAG and the many game breaking issues it has today.

We all know BF4 has numerous problems, both on EA's and DICE's parts.  They both know the game has broken game functions and the BF4 community is very upset and screaming for BF4 to be fixed and finished.  Some players say the game works just perfectly for them. But the …

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Comments: 0
DICE Developer Answers Your Questions on Gameplay Balance
Sat Feb 08, 2014 5:27 pm by RedKnight
Battlefield 4 – DICE Developer Answers Your Questions on Gameplay Balance
Yesterday David Veselka
LINK  

Answers questions submitted by Battlefield fans earlier in the week, Battlefield 4 lead core gameplay designer Alan Kertz discusses DICE’s ultimate vision for gameplay balance in a massive next-gen shooter like Battlefield 4.



[ Full reading ]
Comments: 0
Second Assault DLC
Wed Jan 08, 2014 9:36 am by RedKnight
BF4 Live Stream Shows Second Assault Weapons and Game Play
by PonyForever
LINK  

For those of those who didn’t catch the AMD Fan Day Tournament live stream today, here is a brief run-down on what you missed. The event was broadcast on Battlefield’s official Twitch TV channel, and consisted of three matches played by developers. …

[ Full reading ]
Comments: 2
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 CoD WW2 Fails At Multiplayer Game Play and more...

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RedKnight
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PostSubject: CoD WW2 Fails At Multiplayer Game Play and more...   Wed Nov 08, 2017 10:29 am

Sadly, this last attempt to gain my multiplayer favor pushed me away even more and I probably won’t touch the CoD series ever again...

By Kyle Durant
Posted on 6th November 2017

I can already hear the fanboys crying out in unison and know this is going to be an unpopular opinion. Before you feed into your own anger, know that my very first article here at Pure PlayStation was this. That way you’ll know what you’re getting into. So here is my opening statement: Call of Duty WW2 has nearly every single problem that made all the bad past Call of Dutys terrible.

Now I haven’t really enjoyed the Call of Duty franchise for one reason or another. There hasn’t really been a wonderful multiplayer experience in the series since the first Modern Warfare. No, I’m not demanding all CoDs stay the same (although you could argue more than half the franchise has done that very thing). Nearly every multiplayer component to the series since then has been plagued with technical problems, bad design, or some overpowered weapon ruining months of gaming. Since WW2’s announcement I was actually hopeful things would be different this time considering all the things Michael Condrey detailed and promised. Sadly, this last attempt to gain my multiplayer favor pushed me away even more and I probably won’t touch the series ever again.

If it pleases the awful dictator who hates Horizon Zero Dawn, Chris Harding, I’m going to get the smallest of problems out of the way first. Call of Duty WW2 is plagued with technical and online errors. Nothing too surprising as this has happened with other popular games at launch and will continue to do so in the future. Where WW2 takes the cake however, is something that would make the first Black Ops blush. Not only will you have connection errors, but more than half the time you’ll get blue screened back to the dashboard for simply having the audacity to finish an online match. Once you do finish a match you’ll most likely join a game in progress when you gather the patience to matchmake again. Then while in that late join you’ll experience some mighty fine and very traditional lag.

My next problem is either with that traditional lag or another Call of Duty having awful hit detection again. Something not even dedicated servers could fix at this point for the franchise. Unfortunately, Call of Duty WW2 will bring back terrible memories for those who understand the problems when hit detection isn’t on point. You can shoot someone in a match first and with more, well-placed, bullets and still lose a gunfight when both players are using the same weapon. Final killcams even highlight this issue further when it’s clear as day that a player hit air and got a hit marker anyway. This reason alone caused me to sell many an online shooter, but the problems keep going with this title.

WW2 suffers from mass weapon favoring, also known as overpowered weapons or only the best weapons will be used en masse. Usually when I start a shooter I go about trying different guns in the assault rifle or submachine gun department. Never was fond of sniping and shotguns…well, you know how I feel on them. Being so run and gun pushed more unlock tokens into those aforementioned categories and it turns out I got the “strategy” half right. I should have focused more on light machine guns and the Lewis in particular. This LMG has ridiculous accuracy and range for its class with a nice dose of no recoil. There were maps where I was being hit with this thing at sniper rifle range (which will get into soon) and that’s a big no-no.

If lugging a heavy piece of equipment, that somehow fires like an assault rifle, isn’t your style don’t worry. Turns out there’s a gun nearly everyone above level 20 uses, the PPSH-41 submachine gun. Now I have no problem with this weapon as I used it myself before I uninstalled WW2 and put it up for sale. It’s just that this gun is so formidable that it can beat every other gun (including itself) in a fair firefight. Naturally, all the “noobz”, pros, and gamers in between gravitate towards it. If anything seeing so many people wield the PPSH-41 and getting killed by it, and it alone over long periods of time, was the most frustrating thing. A game requires balance and I certainly did not see that.

Speaking of which, my last big problem with WW2’s multiplayer is the map/level designs. I’ll start with Gustav Cannon, the worst of the bunch. This map places heavy artillery directly in the center and four houses at each corner of the level. You already see my qualm yes? Every time I played this map there were snipers camping in those buildings and people camping on artillery equipment. I could do little more than run around like a chicken with its head cut off or join the campers in their own game. Way to encourage a very boring and frustrating match. USS Texas isn’t much better. Both ends of the ship act as spawn points with the middle of the map being a superstructure. (boat terms yea!) You can enter the base floor and go up to the helm here. Upsettingly, nine times out of ten whatever team would win the beginning skirmish would then spawn camp the other team. There weren’t many pathways to avoid this sad fate.

My last, real problem with the map designs end with Gibraltar. This map is a little more circular in scope and with Call of Duty that’s a big issue. Not only are the flanking pathways a little jarring, but the spawn points are atrocious here. Unless both teams are camping on their respective halves, expect to get shot in your back before you know it. For those asking if I didn’t have problems with any of the maps London Docks was pretty good. It’s a shame my only match played there involved wildly unbalanced teams. As for Flak Tower, I never once experienced it in 3+ hours of play. Plus, we’ll never talk about Carentan…those damn house camping spots right next to choking points.

So another Call of Duty has come and gone and yet again I can’t stand its multiplayer. Call of Duty WW2 was the last chance to truly pull me in and it failed worse than any previous entry in the series. Looks like Destiny 2 will continue to see more playing time and Battlefield 1 may even be re-downloaded so I can actually play a competent, online shooter.

_________________

Semper Fidelis; Always Faithful
Honor... Courage... Commitment!


RedKnightsoh5
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