2018 Future Battlefield 5 and General Gaming News
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Our SoF Clan May Be Rebuilding Later in 2018 with the new BF5. As of Now, There Are No Good Clan Supported WAR Games. More Intel Soon So Check Back Later. If You Have Comments, Leave Them In The General Forum. We try Discord’s new video features 8515066067_f55c283230_o
BATTLEFIELD 5(2018) is to be released Fall of 2018 by an EA/DICE news statement. IF BF5 contains Clan Support and what SoF needs for good game play... we will Rebuild this Clan on BF5. Until then, SoF Is Still On Hold Until Further Notice. Clan Supported WAR Games Are A Must. We try Discord’s new video features 8515066067_f55c283230_o
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How to fix Battlefield 4
We try Discord’s new video features EmptyWed Apr 08, 2015 12:11 pm by RedKnight
Battle(non)sense:  I am really happy to see so much positive feedback for "How to fix Battlefield (4)" This gives me hope for the Battlefield franchise as there are so many people out there who want to see Battlefield return to where its roots are, while creating completely new experiences with #battlefieldbadcompany   and #battlefieldhardline   Now we "only" need to …

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Naval Strike... 3rd DLC
We try Discord’s new video features EmptyThu Feb 13, 2014 4:16 pm by RedKnight
Naval Strike will feature Titan Mode!!!
LINK We try Discord’s new video features 8515066067_f55c283230_o

Release Date: Spring 2014. Still Pending

Battlefield 4™ Naval Strike takes the intense and dramatic water-based combat introduced in Battlefield 4 to four all-new maps set in the South China Sea. Blow open a crashed passenger plane and capture fishing villages across the tropical Lost …

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Comments: 7
EA CCO On Battlefield Complainers
We try Discord’s new video features EmptyMon Mar 10, 2014 8:36 am by RedKnight
So now.... EA CCO is calling it's BF4 customers lairs....  Unbelievable!!

EA CCO On Battlefield Complainers
Yesterday David Veselka
LINK  We try Discord’s new video features 8515066067_f55c283230_o

Electronic Arts chief creative officer, Rich Hilleman, had some interesting and rather frank words to say about gamers who constantly complain about games like DICE’s Battlefield 4.

Recorded …

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“We Haven’t Seen Any Damage” To The Battlefield Franchise, Says EA CFO
We try Discord’s new video features EmptyThu Mar 06, 2014 4:38 pm by RedKnight
“We Haven’t Seen Any Damage” To The Battlefield Franchise, Says EA CFO
by Denny Kovacs
LINK  We try Discord’s new video features 8515066067_f55c283230_o

EA says the Battlefield franchise hasn’t been damaged, according to CFO Blake Jorgensen, despite it’s problematic launch.

Speaking at the Morgan Stanley Technology, Media &, Telecom Conference in San Francisco, Jorgensen …

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We try Discord’s new video features EmptyTue Mar 04, 2014 9:50 am by RedKnight
PS4 Game Update March 4
BY SlyOkapi
2014-03-04 04:10AM , edited 2014-03-04 04:42AM by SlyOkapi
LINK  We try Discord’s new video features 8515066067_f55c283230_o

We’ve started rolling out a new Battlefield 4 game update on Playstation 4. You may experience some downtime during this rollout, as we are also updating the game servers. As usual, it will take a few hours before the majority of …

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Addressing “Netcode” in Battlefield 4
We try Discord’s new video features EmptyMon Mar 03, 2014 3:27 pm by RedKnight
Just in From DICE...

Addressing “Netcode” in Battlefield 4
[DICE] SlyOkapi
LINK  We try Discord’s new video features 8515066067_f55c283230_o

We at DICE are committed to improving the overall Battlefield 4 multiplayer experience for our players. Some issues, commonly referenced in conjunction to “netcode” are preventing Battlefield 4 from performing optimally for everyone, and with this …

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Dragon’s Teeth and Final Stand DLC
We try Discord’s new video features EmptySat Mar 01, 2014 1:06 pm by RedKnight
Battlefield 4′s Dragon’s Teeth and Final Stand DLC To Be Developed By DICE LA
Yesterday Denny Kovacs
LINK  We try Discord’s new video features 8515066067_f55c283230_o

We reported earlier that Battlefield 4′s Naval Strike expansion was confirmed for a late March release, and according to one DICE Stockholm developer, it will also be the studio’s last expansion for Battlefield 4 as DLC …

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Introducing Battlefield 4 Platoons on Feb. 27th
We try Discord’s new video features EmptyWed Feb 26, 2014 1:36 pm by RedKnight
Introducing Battlefield 4 Platoons
LINK  We try Discord’s new video features 8515066067_f55c283230_o

Soon, fans of Battlefield 4 will be able to come together as one persistent unit and show the world where they belong. Rolling out starting February 27 as part of the Player Appreciation Month, the first iteration of Platoons is coming to Battlefield 4.

Show the World Where You …

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Comments: 3
We try Discord’s new video features EmptyThu Feb 27, 2014 3:08 pm by RedKnight
PAGE LINK:  We try Discord’s new video features 8515066067_f55c283230_o

EA & DICE have created their New "Platoons" System... and it's being opened today, (2/27/14).

We don't know all the details just yet... of what this new system entails and what it has to offer a Clan like ours.

Here is what we know so far.
Introducing Battlefield 4 Platoons

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Battlefield 4 Platoons AND PARTY UP ROOMS
We try Discord’s new video features EmptyTue Feb 25, 2014 9:41 am by RedKnight
Looks like, if you bitch loud enough and long enough... DICE and EA will break down and give their customers what they are bitching for!!!  We can still save BF4.  EA has to much invested in BF4 to quit now!!

This is the first big step... in a number of other big steps... that could get BF4 back to the Clan Support level that BF3 had!  Battlelog Persistence Pays Off!!!

Battlefield 4 Platoons …

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We try Discord’s new video features EmptySat Feb 01, 2014 12:46 pm by RedKnight
Battlefield 4 – These Popular Balancing Requests Are Being “Monitered”, But Not Changed
Yesterday David Veselka
LINK  We try Discord’s new video features 8515066067_f55c283230_o

Battlefield 4 developers want you to know that they are listening when it comes to your feedback.

But while you may have your ideas about what weapons should be “nerfed” or what vehicles should be …

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Comments: 7
We try Discord’s new video features EmptyTue Dec 17, 2013 9:36 am by RedKnight
We'll post some BF4 Aircraft Tips in this thread.

If you find some good Aircraft Video Tips.... Post Them Up!!

Comments: 10
BF4 Large Game Updates Coming In Spring 2014
We try Discord’s new video features EmptyFri Feb 14, 2014 12:53 pm by RedKnight
This thread will keep you updated on DICE's efforts to fix BF4's netcode, LAG and the many game breaking issues it has today.

We all know BF4 has numerous problems, both on EA's and DICE's parts.  They both know the game has broken game functions and the BF4 community is very upset and screaming for BF4 to be fixed and finished.  Some players say the game works just perfectly for them. But the …

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Comments: 0
DICE Developer Answers Your Questions on Gameplay Balance
We try Discord’s new video features EmptySat Feb 08, 2014 5:27 pm by RedKnight
Battlefield 4 – DICE Developer Answers Your Questions on Gameplay Balance
Yesterday David Veselka
LINK  We try Discord’s new video features 8515066067_f55c283230_o

Answers questions submitted by Battlefield fans earlier in the week, Battlefield 4 lead core gameplay designer Alan Kertz discusses DICE’s ultimate vision for gameplay balance in a massive next-gen shooter like Battlefield 4.

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Second Assault DLC
We try Discord’s new video features EmptyWed Jan 08, 2014 9:36 am by RedKnight
BF4 Live Stream Shows Second Assault Weapons and Game Play
by PonyForever
LINK  We try Discord’s new video features 8515066067_f55c283230_o

For those of those who didn’t catch the AMD Fan Day Tournament live stream today, here is a brief run-down on what you missed. The event was broadcast on Battlefield’s official Twitch TV channel, and consisted of three matches played by developers. …

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Comments: 2
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PostSubject: We try Discord’s new video features   We try Discord’s new video features EmptyFri Aug 11, 2017 10:12 am

If Battlefield 5 or other War Game doesn't have complete communications in game... could Discord's app fill the bill?

We try Discord’s new video features, ask if game-chat app will ever make money
LINK:  We try Discord’s new video features 8515066067_f55c283230_o

We try Discord’s new video features Discord-LogoWordmark-Color-800x272

Discord probably didn't need to add more major features to keep its 45 million users happy. The free text and voice-chat service has exploded in roughly two years of public testing, thanks to its simple "chat with my gaming friends" system that resembles a more voice-heavy version of Slack.

But just as the service begins to reach critical mass—and invites more questions about how the heck its "no ads, no required subscription" model will ever make money—the Discord team has responded with a major update: new video-sharing features that Discord insists will also remain totally free for all users.
“Do it in a bathtub”

When Discord co-founder and CMO Eros Resmini needs to conduct important business, he prefers to conduct it via his own app. The free text and voice-chat service works on a bunch of hardware, and if you're not interested in installing the Discord app on Windows, macOS, iOS, or Android, you can access its every feature via a simple, instant-load Web-browser interface. The idea: no matter what platform you are playing a game on, you can use a phone or computer to connect to friends, coordinate multiplayer sessions, and instantly sync up all-important "party" voice chat (without jumping through the hoops of other exclusive gaming-network services).

In less than two years, it has exploded—so much so that even the company's server providers use it almost exclusively to communicate about Discord's needs on a daily basis. "We'll send a DM, like, 'we need 10 more servers in US West,' and they give them to us!" Resmini says. ("They like it, too!" Discord CTO Stanislav Vishnevskiy insists.)

Thus, it's no surprise that Resmini, based in San Francisco, insists that we chat using Discord. However, he's running late the day before his service's new video features will roll out, so he pings me via Discord to ask for 10 minutes. After I see this message, the gaming-first nature of Discord alerts me that Resmini might be delayed for spurious reasons: he's "in-game" with a session of Rocket League.

Once Resmini calls me, however, I come to learn that he wasn't practicing for a tournament or earning loot crates. Instead, he was testing out Discord's most promising feature yet: screen sharing.

This is a response to a common scenario that Discord's fans have brought up. You might want to play a multiplayer game with a group, but when you hop into their existing voice-chat channel, you learn that some of your friends are in another online game, which could last as long as 15 or even 30 minutes. Rather than say goodbye and find another group, what if the in-game players could share their progress as a video?

Some companies would scoff at such a request. That's a potential quadrupling of bandwidth, and you people aren't even paying for the default voice-chat services we already provide! Discord, on the other hand, decided to give it a shot.

The result: starting today (in fact, right now), roughly five percent of Discord's userbase will have its accounts upgraded with video functionality. Create a private "voice" channel with other users who have also been auto-invited and you'll be able to either turn on video chat via webcam or share any window on your desktop. Discord will either focus its attention on a single executable or capture your entire desktop, then broadcast that to up to nine other users. (The target bandwidth is 2.5Mb, which will supply a 720p resolution feed at a 30fps refresh to up to five users; that video quality will drop when the lobby number increases.)

Discord believes that this mix of window and webcam sharing will let a group of players do one of two things before an online game session: have a fun, pre-game social moment, or plot out serious upcoming-game strategies. Additionally, once you're in-game, if you just want to share your current session with your friends, you can alt-tab out, start a Discord video session with your game executable targeted, and then alt-tab back in without requiring any other executables or plug-ins.

"Don't do that in the middle of a firefight," Resmini says. Then he alludes to a common hiding place in the hugely popular online game Playerunknown's Battlegrounds: "Do it in a bathtub or something."

Resmini and Vishnevskiy show off both the video-chat and screen-share features during our interview. The latter reveal a slightly choppy but totally watchable Rocket League feed, while the former resembles other video-chat services I've used. Smaller live-feed boxes of each participant hover over a primary window-filling feed of one participant's webcam. It's up to me to click around and switch which user I wanted to see in that bigger window.

Unfortunately, every time I change my window's focus during the interview (which I do to type out Discord's answers to my questions), the video feed I see broke down entirely. I'm able to reproduce this nearly a dozen times, and nearly every time, one of the two representatives reflexively asks if I'm running the latest test version of the Discord client. (Video chat will work on all platforms, even Web browsers, but screen sharing will not work in Discord's browser-based version.)

"I'm terrified that it's not working for you!" Vishnevskiy says. "I spent five whole hours in a row testing it myself last night."

Discord insists it's ready for some of the potential early-testing headaches endemic with a feature upgrade like video functionality. For one, all video-specific bandwidth will be allocated to a separate set of servers. ("If video is too popular, it won't destroy Discord's voice servers," Vishnevskiy says. "It will only destroy video calls.") Discord's current server bank for video bandwidth is "quadruple" the size it allots for the same number of voice-only users. The app will employ bandwidth probing for both upload and CPU use, and Discord says it is taking PC gaming performance seriously.

"Capturing a screen, resizing it, and compressing video is orders of magnitude more expensive [in terms of processing]," Resmini says. "Luckily for us, we get to work on the shoulders of giants. We're leveraging the work of Google, to tune what they have working in Chromium, to work better for us in Discord."

The duo talks at length about quality-control systems in place at the ISP level, which Discord has had to battle in terms of packet loss for audio data. These may very well wreak extra havoc on the video rollout. "We'd like to detect that automatically," Resmini says, "but that's kind of a hard task."

Discord also has to retool some of its DDoS-protection systems, which sniffs incoming packets, then dumps all non-media packets "into the void." As recently as a few days ago, that system began auto-dropping half of its test video packets. Whoops.

Visions of underpants gnomes

Discord enjoys an extra bit of headache in enabling video using its existing networking model. After all, Discord works on a rented-yet-dedicated server-side system, as opposed to the peer-to-peer connectivity common in other voice-chat apps. The company went this route not only to ensure clear connections but also to mask users' IPs. Other voice-chat apps can reveal enough about your home connection to bring in waves of zombie-bot packets or other networking mayhem. Resmini insists, however, that his company's networking model is economically efficient, and that the company's costs are scaling at "a fraction of user growth." (Costs were also cut by understanding how to battle DDoS attacks via the right server-rental partners and physical filters, Resmini alleges.)

As the duo has discussed in other interviews, Discord began life as a "skunkworks" project behind the scenes at a flailing mobile-game studio, Hammer and Chisel. Vishnevskiy was inspired by having to set up voice chat in hardcore MMOs that didn't have their own built-in voice services.

"I went from Ventrilo, to Teamspeak, to Mumble," he says. "The annoyance of all the time having to get people on your voice app, renting servers, sharing IP addresses and passwords... it felt antiquated. Knowing what I knew about developing Web apps and voice sharing on browsers, I thought, we could do this better."

The duo admits that Discord's public launch in the middle of 2015 as a browser-based voice-chat system mostly lucked out due to impeccable timing. "The week we shipped Discord to more than our internal testers was the same one Firefox added support for how Discord does voice chat, via WebRTC," Resmini says. "We were in the right moment. If 10 people try out a chat app and just one can't use it, they nuke it. Never again. The hit rate of your friends being able to use Discord was very high."

The service has since exploded and has become darned-near ubiquitous among gamers. In my opinion, Discord offers the kind of universal voice and text chat systems, along with smooth lobby grouping, that larger companies like EA, Blizzard, and Valve have dropped the ball on with their own online gaming services for far too long. (Full disclosure: I'm typing this while sitting in the top row of the Dota 2 International tournament. Just in front of me, I can see six laptops in Dota 2 fans' laps with Discord's purple-gray interface clearly visible.) But another reason for Discord's raging popularity is that it's, for all intents and purposes, totally free. A paid "Nitro" subscription service (for $5/month) adds cosmetic tweaks and perks, like larger file-upload sizes, but otherwise, the core service—an always-on interface that connects gamers' words and voices on everything from your phone to your gaming PC—doesn't cost a penny.

Discord's bandwidth-draining voice chat is free, crystal-clear, and incredibly low-latency. Of course, it's popular. But how is that underpants-gnomes economic model sustainable for Discord?

Resmini is blunt: "To be perfectly clear, we haven’t figured out the way to make Discord a billion-dollar business yet." He says Nitro subscriptions "are not paying for everything, but they're a lot closer than you think." When asked why video is being announced as a totally free offering, as opposed to an obvious "pay more to get more" service upgrade, he says he won't do that because doing so violates the "core" of the Discord product.

"We've said from the beginning, first and foremost, we'll never sell user data or have ads to pay for the development of Discord," he says. "Both of those things are non-native to the product. They're not what gamers want. We won't do that. What we will do is focus on products and subscriptions, similarly to Nitro, that focus on cosmetics, on nice additions to the product, just outside of the core thing that you and your friends enjoy for free."

Resmini also rejects any effort to take on Slack and become a business-friendly product: "We are not interested in building an enterprise sales team."

A short while later, Resmini asks me about the upcoming PAX West event near my home in Seattle, and I explain that I'm excited about having some spare time to play a bunch of board games. He looks up at me (I've gotten the video feed working again, albeit briefly) with excited eyes, asking if I ever use Discord to coordinate board gaming with friends. I might, I respond, if I have access to a mix of video and built-in, board-related Discord tools. Is that a possible paid Discord product?

"All of those ideas are on the table," Resmini says in a neat, business-minded dodge. (He mentions a whiteboard covered in other ideas, board-related and otherwise, including a built-in dice-roll app.)
“It’d have to be a really big check”

Ultimately, Discord operates with serious venture-capital funding, and this industry has proven time and time again that VC influences can change the best laid game-company plans. Resmini makes that wildly clear at the end of our chat.

Earlier in our conversation, he crows about being a gamer-first company—and delivering a product that connects playerbases who have otherwise been fragmented by lacking voice-chat options and competing gaming services. With that in mind, I ask: what if a major online-gaming player, like Steam, Origin, or some other store-and-matchmaking company, showed up with a briefcase of cash to buy Discord out and make its product entirely proprietary to a single service?

"That's up to them, not up to us," Resmini answers. "Of course, it's a possibility. That being said, there's a strong desire to stay independent and remain sort of Switzerland. That's what makes Discord kind of cool. It doesn't get attached to any publisher or any game, restricting you to play whatever you want with your friends."

Then he pauses and laughs. "It'd have to be a really big check, and even then, we'd have to think long and hard about it."

We try Discord’s new video features 9708103799_33bf515361_o
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