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How to fix Battlefield 4
Wed Apr 08, 2015 12:11 pm by RedKnight
Battle(non)sense:  I am really happy to see so much positive feedback for "How to fix Battlefield (4)" This gives me hope for the Battlefield franchise as there are so many people out there who want to see Battlefield return to where its roots are, while creating completely new experiences with #battlefieldbadcompany   and #battlefieldhardline   Now we "only" need to …

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Naval Strike... 3rd DLC
Thu Feb 13, 2014 4:16 pm by RedKnight
Naval Strike will feature Titan Mode!!!
LINK

Release Date: Spring 2014. Still Pending

Battlefield 4™ Naval Strike takes the intense and dramatic water-based combat introduced in Battlefield 4 to four all-new maps set in the South China Sea. Blow open a crashed passenger plane and capture fishing villages across the tropical Lost …

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Comments: 7
EA CCO On Battlefield Complainers
Mon Mar 10, 2014 8:36 am by RedKnight
So now.... EA CCO is calling it's BF4 customers lairs....  Unbelievable!!

EA CCO On Battlefield Complainers
Yesterday David Veselka
LINK  

Electronic Arts chief creative officer, Rich Hilleman, had some interesting and rather frank words to say about gamers who constantly complain about games like DICE’s Battlefield 4.

Recorded …

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Comments: 0
“We Haven’t Seen Any Damage” To The Battlefield Franchise, Says EA CFO
Thu Mar 06, 2014 4:38 pm by RedKnight
“We Haven’t Seen Any Damage” To The Battlefield Franchise, Says EA CFO
by Denny Kovacs
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EA says the Battlefield franchise hasn’t been damaged, according to CFO Blake Jorgensen, despite it’s problematic launch.

Speaking at the Morgan Stanley Technology, Media &, Telecom Conference in San Francisco, Jorgensen …

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Comments: 0
MARCH BF4 UPDATES & PATCHES
Tue Mar 04, 2014 9:50 am by RedKnight
PS4 Game Update March 4
BY SlyOkapi
2014-03-04 04:10AM , edited 2014-03-04 04:42AM by SlyOkapi
LINK  

We’ve started rolling out a new Battlefield 4 game update on Playstation 4. You may experience some downtime during this rollout, as we are also updating the game servers. As usual, it will take a few hours before the majority of …

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Comments: 2
Addressing “Netcode” in Battlefield 4
Mon Mar 03, 2014 3:27 pm by RedKnight
Just in From DICE...


Addressing “Netcode” in Battlefield 4
[DICE] SlyOkapi
LINK  

We at DICE are committed to improving the overall Battlefield 4 multiplayer experience for our players. Some issues, commonly referenced in conjunction to “netcode” are preventing Battlefield 4 from performing optimally for everyone, and with this …

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Comments: 0
Dragon’s Teeth and Final Stand DLC
Sat Mar 01, 2014 1:06 pm by RedKnight
Battlefield 4′s Dragon’s Teeth and Final Stand DLC To Be Developed By DICE LA
Yesterday Denny Kovacs
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We reported earlier that Battlefield 4′s Naval Strike expansion was confirmed for a late March release, and according to one DICE Stockholm developer, it will also be the studio’s last expansion for Battlefield 4 as DLC …

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Introducing Battlefield 4 Platoons on Feb. 27th
Wed Feb 26, 2014 1:36 pm by RedKnight
Introducing Battlefield 4 Platoons
by DICE
LINK  

Soon, fans of Battlefield 4 will be able to come together as one persistent unit and show the world where they belong. Rolling out starting February 27 as part of the Player Appreciation Month, the first iteration of Platoons is coming to Battlefield 4.

Show the World Where You …

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Comments: 3
NEW BF4 PLATOONS SYSTEM PAGE
Thu Feb 27, 2014 3:08 pm by RedKnight
NEW [SOF] BF4 PLATOONS SYSTEM PAGE
PAGE LINK:  

EA & DICE have created their New "Platoons" System... and it's being opened today, (2/27/14).

We don't know all the details just yet... of what this new system entails and what it has to offer a Clan like ours.

Here is what we know so far.
Introducing Battlefield 4 Platoons

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 FEBRUARY BF4 NEWS UPDATES AND PATCHES

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RedKnight
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PostSubject: FEBRUARY BF4 NEWS UPDATES AND PATCHES   Sat Feb 01, 2014 12:46 pm

Battlefield 4 – These Popular Balancing Requests Are Being “Monitered”, But Not Changed
Yesterday David Veselka
LINK  

Battlefield 4 developers want you to know that they are listening when it comes to your feedback.

But while you may have your ideas about what weapons should be “nerfed” or what vehicles should be “buffed”, the studio wants you to consider that some things are the way they are for a reason.

In a recent Battlefield Blog update, DICE compiled a list of balancing items that are frequently questioned by the community when it comes to their effectiveness, but may not be seeing a change any time soon. Though the team is open to tweaking these popular items, it might be worth reading up on some of the reasonings behind why DICE believes they are working as designed.



“Right now, we are currently thinking of the items below as working as designed, but we are open to suggestions and comments,” the studio writes.

Check out the full list below:

BALANCING ITEMS DICE IS MONITORING

1) Players have suggested that the TV missiles be allowed to 1 hit kill enemy aircraft. While we initially considered increasing their damage to 90% from 80%, we decided against this change. The TV missile is not intended to be an anti-aircraft weapon system, and while skilled players may currently be able to use it that way, we do not find its current damage level to be imbalanced.

2) Players have also suggested that Sniper Rifle and 12G SLUG rounds be allowed to penetrate body armor at close range. The purpose of body armor is to specifically counter these kinds of threats, and players with these weapons have received significant buffs to accuracy to allow them to achieve close range headshots with higher frequency. Finally, the goal of 12G SLUGS is a long range alternative for shotguns, players wishing to defeat body armor at close range with shotguns should utilize the 12G FLECHETTE rounds instead.

3) As a capable all around weapon, players have suggested the GALIL ACE 23 is over powered. Players of specific types, especially competitive players, will gravitate towards a weapon that can work in any situation. The ACE 23 is out performed at close range, long range, and has competitors at medium range. We see no need for a change at this time.

4) Below Radar has been a hot topic, asking why it was “removed” from BF4. Below Radar was never a part of the original design for BF4’s locking mechanics, and while we have discussed allowing a low altitude state to cause lock on to take longer, the added frustration of being unable to lock on to targets does not offset the added danger to helicopters at low altitude. Furthermore, having a low altitude state only affect PASSIVE or ACTIVE radar missiles would add additional confusion, as it did in BF3 when stingers still worked on Below Radar vehicles.

5) Long Range scopes for DMRs were tested extensively internally before release. We specifically removed these scopes from those weapons as we found any class being able to effectively snipe was detrimental to the overall pace and gameplay of BF4. We have no intentions of adding those scopes to DMRs for BF4.

6) As a guaranteed get out of jail free card, aircraft counter measures are only designed to allow a vehicle to escape distant danger, not to enable the aircraft to be immune to lock on weaponry. While this is a tricky balance, we’re currently happy with the reload times and amounts of counter measures carried by aircraft.

7) MAA is too powerful against the AC130 and other ground vehicles. The reduction to the range of the MAA cannons should address the issue of the AC130, and at this time we feel that the balance between MAA and other ground vehicles is appropriate.

8 ) Ground destruction makes vehicle driving difficult after significant combat. We’re happy that the dynamic aspect of BF4 has a direct impact on the gameplay, and at the moment do not think this is in need of any tweaks.

9) Some players have been disappointed in the rate of fire of the G36C carbine, citing it being different from BF3. We understand the feelings of fans when their favorite gun doesn’t work in the same way it was before, however BF4 is its own game, with its own balance, and all weapons received various changes and balance factors. We do not intend to change the rate of fire of the G36C.

10) Attack helicopter maneuverability is also a hot topic. We’re open to the idea that the Attack Helicopters could benefit from an increase in speed and maneuverability. At the moment, we’ve made tweaks to the primary threats for Attack Helicopters, and we want to see how that change affects the battlefield before we make additional changes blindly.

What are your thoughts? Do you agree, or do believe some of these items still require tweaks?

READER COMMENTS TO THIS ARTICLE ARE VERY INTERESTING TO READ

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PostSubject: Re: FEBRUARY BF4 NEWS UPDATES AND PATCHES   Sat Feb 01, 2014 1:06 pm

Battlefield 4 Second Assault Trophies for PS3 and PS4 Listed, Release Imminent?
2 days ago Fahed Jaradat
LINK  



As we have previously reported, all signs point to an imminent release of Battlefield 4′s Second Assault DLD launching soon on PC, Xbox 360, and Sony’s consoles.

PlayStation Trophies, via VG247, have added the trophy list of Battlefield 4: Second Assault’s for both the PS3 and PS4, adding more credence that Second Assault is indeed just around the corner for PS3, PS4, Xbox 360, and PC.

You can catch the list below:

   * Falling Down: Kill an enemy with a ceiling collapse in Operation Metro (Bronze)
   * Dirty Job: Find the hidden tunnel in Caspian Border (Bronze)
   * Torched: Ignite a brush fire using the repair tool in Operation Metro or Caspian Border (Bronze)
   * Risky Business: Kill an enemy flag carrier while carrying their flag in CTF (Silver)
   * Blind Bomber: In a round get 5 kills with air vehicles in Gulf of Oman (Silver)

Yesterday, a DICE developer mentioned that the PS4 patch the studio rolled out was intended for Second Assault.

“This update is mainly designed to prepare the game for the upcoming release of the expansion pack Battlefield 4 Second Assault. We will announce the release date for this expansion pack later.”

Battlefield 4: Second Assault is currently only on Xbox One. It includes maps Caspian Border, Gulf of Oman, Operation Firestorm, and Operation Métro.

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PostSubject: Re: FEBRUARY BF4 NEWS UPDATES AND PATCHES   Sat Feb 01, 2014 1:30 pm

DICE Details Next Battlefield 4 Tweaks
Devs outline the items they will and won't be balancing.
by Mike Sharkey
January 31, 2014
LINK  

Balancing requests are among the most frequent DICE receives from Battlefield 4 players, and the developers have already tweaked a number of weapons and vehicles in response. Today on the Battlefield Blog, though, the devs are highlighting the items they believe are "working as designed."

For now, at least. DICE says it welcomes further "suggestions and comments," but doesn't believe some hot-button items currently need balancing.

Most notably among the balancing items DICE is monitoring:

   * TV Missiles - Players have requested they become a one-hit kill on enemy aircraft. DICE disagrees.

   * Sniper Rifles - Players have requested these be upgraded to penetrate body armor at close range. DICE says body armor is designed to specifically counter those threats.

   * Long-range Scopes for DMRs - Players want them, but DICE says they would have a negative impact on gameplay.

   * Aircraft Counter Measures - Players have asked the reload for counter measures to be increased. DICE says it's a "tricky balance," but it likes the current reload times.

   * Attack Helicopter Maneuverability - Players would like increased maneuverability, but DICE says it recently tweaked attack copter weapons, and it wants to see if that solves the complaints first.

As to the items that are being balanced, pistols and grenades are getting a number of tweaks that players should see in-game "soon."

Personally, I'm happy we can start focusing on balancing Battlefield 4 instead of worrying about its bugs and stability issues.

READER COMMENTS ARE NOT PLEASANT

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PostSubject: Re: FEBRUARY BF4 NEWS UPDATES AND PATCHES   Fri Feb 07, 2014 9:32 am

Battlefield 4 Platoons are coming in February
Better late than never: the Platoon feature will be coming later this month, and will be expanded in the future.
February 6th, 2014 IN News
LINK  



DICE recently updated Battlelog for Battlefield 4, which included a bunch of improvements to the web-based stats tracking service. And with the update, DICE announced that we’re finally getting the Battlefield 4 Platoons feature later this month.


Platoons were popular in BF3, and are essentially “clans” that players can create and join. The Platoons feature wasn’t talked about much back when the game was announced and when it launched, but everyone sort of expected DICE to carry over the feature from BF3 to Battlefield 4.

After several months of waiting, we can finally expect Platoons to go live later this month. However, don’t expect the full version with all the features enabled. According to DICE’s announcement, Platoons will launch later this month, and features will be added to it in the future.

We’re not entirely surprised that DICE put Platoons on the backburner — there are more serious issues that Battlefield 4 is dealing with at the moment (bugs, glitches, netcode etc.)

The new Battlelog update includes several fixes to the mobile version and the specific apps — you can see the full changelog here.  

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PostSubject: Re: FEBRUARY BF4 NEWS UPDATES AND PATCHES   Mon Feb 10, 2014 10:27 am

Make sure you rush right out and Pre-Order this at once!!!   lol! 


Police-themed Battlefield coming 2015... and 6 other hot rumors this week
Mike Jackson on February 9, 2014
LINK  




Police-themed Battlefield game coming 2015

The Rumor: DICE has handed its precious Battlefield series over to California-based Dead Space developer Visceral Games for a police-themed sequel, according to a report. The game is said to be codenamed ‘Havana’ and is targeting a release in 2015, which would leave players enough time to play out Battlefield 4 and its upcoming DLC content.

Our Take: There has been much speculation over how EA will annualize its first-person shooter properties after having announced in January 2013 that it would withdraw investment in its Medal of Honor titles, essentially yanking it from rotation. Bringing in a second developer to work on Battlefield would certainly be taking a leaf out of Activision’s book, which has multiple studios working on Call of Duty games. And with no further details offered, its up you to imagine how a Battlefield game with cops might work, but we’re imagining cops vs. criminals with ‘gangs’ instead of ’squads’, and much urban warfare.

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PostSubject: Re: FEBRUARY BF4 NEWS UPDATES AND PATCHES   Mon Feb 17, 2014 9:36 am

EA doesn’t believe Battlefield 4 had a bad launch
EA seems to be completely oblivious to how badly the BF4 launch went.
February 16th, 2014 IN News
LINK  

According to a recent interview with EA’s Chief Creative Officer, Battlefield 4 did not have a bad launch, and says it was a “successful product”. Which is quite a statement to make, considering how everyone and their mother knows just how awful the game was at launch — so awful that EA is now facing three different class-action lawsuits over the launch of Battlefield 4.



In an interview with RockPaperShotgun, EA’s COO Rich Hilleman seems completely oblivious to the issues Battlefield 4 has been facing. RockPaperShotgun had the guts to really ask some tough questions to Hilleman, who kept insisting that Battlefield 4 was a successful product from the get go.

Hilleman says that he doesn’t agree that Battlefield 4 had a bad launch, and says the game has been successful both sales wise and gameplay wise. He might be correct on the first part, but certainly not on the second part.

We’ve previously heard from EA CFO Peter Moore that Battlefield 4 sales were in-line with their projections, but he didn’t say anything about the quality of the product.

It’s one thing to launch an unplayable game, but it’s a completely different thing to deny the issues. Battlefield 4 has set back the franchise quite a bit, and a lot of gamers will be wary of buying the next game in the series (us included).

If EA isn’t willing to accept that Battlefield 4 had an awful launch and try to fix things going forward, the same thing will likely happen with Battlefield 5.

You can read the full interview here.  

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PostSubject: Re: FEBRUARY BF4 NEWS UPDATES AND PATCHES   Wed Feb 19, 2014 9:31 am

Battlefield 4 – Check Out These New Battlelog Improvements
2/18/14 by David Veselka
LINK  

In tandem with today’s release of Second Assault for all Battlefield 4 Premium members, DICE Battlelog devs have launched a brand new update for the game’s social, stat-tracking service.

Along with listing the new Second Assault maps and modes, the new update improves a number of organizational elements and fixes a handful of bugs. You can catch the full update notes below.
Battlelog February 18 Update

Second Assault maps and modes are now available on Battlelog

Features & Improvements

   You can now see the amount of kills with your second and third best weapon and vehicle on the Soldier overview page
   Added a button to directly go and view the associated weapon, when getting weapon accessories in Battlepacks
   The progress bar is now shown for Kit Unlocks under Unlocks -> Weapons
   You can now see which expansion pack a weapon belongs to in Stats -> Weapons
   You can now see which expansion pack a map belongs to on the Server Info Page’s map rotation
   Feed comments that have been cut off due to length (with a …) can now be expanded to see the full comment
   Improvements to Recommended Servers to better promote highly populated servers
   Various minor improvements and tweaks

Fixes

   Fixed an issue where Conquest and Conquest Large were mixed up, causing the Server Browser to always select both and only showing Conquest in the servers list. It also broke the Live Scoreboard for Conquest.
   Fixed an issue where Air Superiority did not appear in the Server Browser filter
   Fixed an issue where Game Activity could not be shown
   Fixed an issue where you couldn’t see the individual player info boxes in Battle Reports
   Fixed the links to the Battlelog and Commander iOS and Android apps, which didn’t always work as intended
   Fixed an issue where the wrong font color was sometimes used on the name displayed on the dog tag
   Fixed an issue where linking to a news post in the wrong locale ended up with a 404; it will now redirect to the English news post instead
   Fixed an issue in Chrome where the images didn’t always load on the main not-signed-in page
   Various minor fixes

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PostSubject: Re: FEBRUARY BF4 NEWS UPDATES AND PATCHES   Sat Feb 22, 2014 12:39 pm

Battlefield 4 Patch Hits PS4 and PS3, Players Receiving Veteran Battlepacks
Yesterday David Veselka
LINK  



Two new game updates hit the PlayStation 4 and PlayStation 3 versions of Battlefield 4 earlier today.

Similar to the game’s Xbox 360 update earlier in the week, reports are coming in that some users are receiving their Veteran Battlepacks for their Soldier. The updates also contain similar notes to the Xbox 360′s patch, including fixes for missing sounds, Defuse bugs, and kill card issues.

Check out the full lists below and let us know in the comments, did you get your Veteran Battlepack? Still no news on Battlefield 4′s Xbox One patch, but keep your sights locked right here for updates!

Battlefield 4 February 21 PlayStation 4 Update

   Fix for an issue where spawning into, or switching to, a gunner seat in an IFV/MBT sometimes could cause the game to crash
   Fix for missing sound in Team/Squad Deathmatch
   Fix for an issue in the Defuse game mode, where a bomb carrier would be permanently spotted
   Decreased the rate at which the kill card would incorrectly display 0 health, while the enemy was clearly alive
   Fix for an invisible wall that was incorrectly present in one of the fallen concrete pipes on Zavod 311
   Fix for an issue where bullet impact sounds weren’t properly matching the actual number of impacts, causing the players to feel that they died too quickly.
   Fix for an issue where the “Draw” message would not display on-screen once a Conquest round ended with both teams having the same amount of tickets
   Fix for an issue where long IDs wouldn’t scroll on dog tags
   Fix for missing grass physics in terrain
   Fix for an issue where the player camera would be positioned inside of the soldier when parachute spawning
   Fix for a MAV exploit that let players reach various out-of-map locations

Battlefield 4 February 21 PlayStation 3 Update

   Fix for an issue where spawning into, or switching to, a gunner seat in an IFV/MBT sometimes could cause the game to crash
   Fix for missing sound in Team/Squad Deathmatch
   Fix for an issue in the Defuse game mode, where a bomb carrier would be permanently spotted
   Decreased the rate at which the kill card would incorrectly display 0 health, while the enemy was clearly alive
   Fix for an invisible wall that was incorrectly present in one of the fallen concrete pipes on Zavod 311
   Fix for an issue where bullet impact sounds weren’t properly matching the actual number of impacts, causing the players to feel that they died too quickly.
   Fix for an issue where the “Draw” message would not display on-screen once a Conquest round ended with both teams having the same amount of tickets
   Fix for an issue where long IDs wouldn’t scroll on dog tags
   Fix for missing grass physics in terrain
   Fix for an issue where the player camera would be positioned inside of the soldier when parachute spawning
   Fix for a MAV exploit that let players reach various out-of-map locations

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